Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 65 | 5 |
| All-time Steam reviews | 100% | 97 | 15 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Those seeking an instantly accessible arcade-action thrill are going to find it with We Are Doomed. Like many arcade games before it, however, that thrill does wear off quickly.”
read full review ↗ - 70
“This earlier sibling from the developer behind Graceful Explosion and Super Crush KO is a twin-stick shooter that certainly distinguishes itself from its competitors with its very specific visual style...”
read full review ↗ - 50
“We Are Doomed makes a good attempt at being a compelling and addictive twin-stick shooter, getting a lot of things right along the way. There are some problems with the basic design though and the very limited amount of modes on offer means that unless you're hooked by beating your own best scores or unlocking the limited (but tough to obtain) number of achievements, it'll be over way, way too soon.”
read full review ↗ - 60
“As a whole, We Are Doomed doesn't quite meet its asking price. While what's here can be compelling for a short while, it quickly loses appeal. However, it's certainly not doomed, as it's a solid arcade shooter with a gorgeous, if occasionally distracting, art style and fitting music. Take it all in slowly, then, and you may be able to appreciate it like a fireworks display that you're in control of.”
read full review ↗ - 80
“We Are Doomed is a great, easy-going experience that can easily be picked up and played at any time. It boasts some beautiful visuals, feels smooth and polished, and while it doesn't offer too much in terms of innovation for the genre, what it is doing is great. There isn't a lot of content to explore, but what is here is a lot of fun. Check it out if you are interested.”
read full review ↗ - 50
“We Are Doomed delivers a satisfying-feeling twin stick shooter, but does so without any flair whatsoever.”
read full review ↗ - 70
“I really enjoyed the time I spent with We Are Doomed but I cannot overlook the price and length of the game. At a lower price point it would make a great Vita game, but on PS4 there a number of other titles that you could buy for the same amount of money and get many more hours of gameplay. Sadly I have to dock a few points from the score for that which is a real shame.”
read full review ↗ - 60
“We Are Doomed is a game that keeps you paying attention throughout by appearing to be quite simple, but in fact is very difficult to completely master”
read full review ↗ - 55
“Hopefully an update or two will improve the experience but for now, you can definitely skip We Are Doomed.”
read full review ↗ - 40
“From my point of view, We Are Doomed lacks of an addictive gameply, but I can see what the developers attempted to achieve; maybe they were aiming too high. There is plenty of room left for improvements; and that “room” is probably bigger than the satisfaction this game could ever provide you. Don’t get me wrong, I’m not saying the game is bad, I’m just saying that I’ve seen this before, and there is no surprise elements at all; don’t say I haven’t warned you. What this game needs at all costs is a free content update adding weapons and positive/negative buffs like slow motion or blurry screen; it’s just an example of the ton of things you could add! Hopefully Vertexpop takes this feedback into account; I’ll be happy to update and increase my final score if they do it! Now, with that being said, I just want to make clear that I did actually enjoy the game a little bit, but I couldn’t stop thinking of ways to improve it, and that kept me generally distracted. We Are Doomed feels like an open canvas still waiting to be painted.”
read full review ↗ - 50
“It needs to be said; WE ARE DOOMED is a perfectly playable game. It works well, completionist achievement gripes aside, and gives fans of twin-stick shooters another option for their library, but aside from that is completely disposable. It presents no new ideas, no new takes on the formula, and simply iterates where others have sought to innovate. Unless you're one of the most ravenous twin-stick fans on the planet, this is easily worth a pass.”
read full review ↗ - 70
“If you are looking for a game to fire up every now and then for some quick, addicting gameplay, you probably should check out We are Doomed. Giving players only a tiny laser to kill bad guys with puts a unique and interesting spin on the typical top-down shooter model, and beautiful visuals offer a nice retro feel. For $9.99, it will make a nice addition to your PlayStation 4 game collection.”
read full review ↗
…and 5 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
