Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 3 |
| Creator reviews (1 tracked) | – | 15 | 0 |
| All-time Steam reviews | 71% | 68 | 462 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 82
“The accessible gameplay for newcomers and hardcore players is pretty spot on with what I expect from an arcade air combat game.”
read full review ↗ - 80
“To call Flying Tigers: Shadows over China a pleasant surprise would be an understatement. Going in completely blind I was expecting a boring history lesson with ancient planes. What I got was a compelling story with flight gameplay that is fun and exciting. The challenge modes are a welcome change of pace and online multiplayer can potentially extend replay value for years.”
read full review ↗ - 60
“A failed attempt on an almost forgotten genre that it's not fun to play or to be seen.”
read full review ↗ - 50
- 60
“When it worked, it was good fun. Casual players might enjoy picking up the relatively quick achievements that are available, but this is mainly a title for those fans of the aerial combat genre.”
read full review ↗ - 77
“Flying Tigers: Shadow Over China is a pleasant game. It's important to remember that the game is not a simulator. It's a game that banks on broadly unknown story of volunteers that served to protect China when it was threatened. Missions are always a bit different and every once in a while a bit harder than they should be. It's better than Dogfight 1943, that's for sure.”
read full review ↗ - 62
“What FTSOC offers, principally, is perhaps the best video game look at the China-Burma-India theatre ever done. That’s a low bar to clear, admittedly, but one that should be appreciated by fans of aviation games with access to either an Xbox One or a decent gaming PC.”
read full review ↗ - 60
“Flying Tigers: Shadows Over China may have proven to be a bit of a let down with its campaign, but that doesn’t detract from the fact that the combat is rather enjoyable.”
read full review ↗ - 75
“Flying Tigers: Shadows over China is an aerial combat game with a clear arcade tendency, which although it has some shortcomings, will please fans of a genre that has been forgotten for some years.”
read full review ↗ - –
“All I knew going into the Xbox One version of Flying Tigers: Shadows Over China was that it was an arcade-style flying game originally released for the PC, and one that Steam’s user reviews were decidedly split on for whatever reason. A significant number of the complaints seemed to be focused on various errors impeding the ability to play, however, or invoked other arcade-style flying games (which is generally code for “I went in expecting something different and this thumbs down doesn’t actually reflect anything but those original expectations”). I always relish the opportunity to drill deep into unfamiliar territory and figure out which criticisms are valid and which aren’t, and right off the bat, the fact that I finished the campaign in something like 3 hours suggests that those centered around Shadows Over China’s length have merit.”
read full review ↗
Patch history
- THAMMERDec 1, 2017significant · resets scoring window
- THAMMERDec 1, 2017significant · resets scoring window
- 0.9.8.10 “TRACKIR”Mar 21, 2017
- 0.9.8.10 “TRACKIR”Mar 21, 2017
- 0.9.2 "ROCKET LIGHTNING" UPDATE; P-38L ETC AVAILABLEMar 19, 2016significant · resets scoring window
- 0.9.2 "ROCKET LIGHTNING" UPDATE; P-38L ETC AVAILABLEMar 19, 2016significant · resets scoring window
- 0.9.2 "ROCKET LIGHTNING" UPDATE; P-38L ETC AVAILABLEMar 18, 2016significant · resets scoring window
- 0.9.2 "ROCKET LIGHTNING" UPDATE; P-38L ETC AVAILABLEMar 18, 2016significant · resets scoring window
- 0.9.1 "ICARUS" PRELIMINARY CONTROLS UPDATEJan 29, 2016significant · resets scoring window
- 0.9.1 "ICARUS" PRELIMINARY CONTROLS UPDATEJan 29, 2016significant · resets scoring window
- 0.9.0 "CANTON" UPDATEDec 11, 2015
- 0.9.0 "CANTON" UPDATEDec 11, 2015
- 0.8.9 "MARTABAN" UPDATENov 19, 2015
- 0.8.9 "MARTABAN" UPDATENov 19, 2015
- 0.8.8.2 "PHI PHI ISLAND" UPDATENov 11, 2015
- 0.8.8.2 "PHI PHI ISLAND" UPDATENov 11, 2015
- 0.8.8 "SALWEEN" UPDATENov 6, 2015
- 0.8.8 "SALWEEN" UPDATENov 6, 2015
- 0.8.7 "MINGALADON" UPDATEOct 13, 2015
- 0.8.7 "MINGALADON" UPDATEOct 13, 2015
…and 12 earlier patch announcements.
