Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 28 |
| All-time Steam reviews | 88% | 82 | 438 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 85% | 79 | 14 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 36 reviews sampled · 41 total reviews in window · weighted 22.6 up / 3.9 down · computed 7h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“While the overly strict Free Roam fail-states and the absence of classic engines like Edward and Henry leave room for improvement, the core foundation of this game is rock solid. The visuals are stunning, Mark Moraghan’s narration is a massive treat, and the sheer joy of blowing Thomas' whistle from inside the cab never gets old. Whether you are a parent looking for a fantastic bonding experience with your little ones, or simply an adult looking to heal your inner child with a cozy, gorgeous train simulator, Dovetail Games has delivered a ticket worth buying. We just hope they expand the roster soon., Flare”
read full review ↗ - 73
“Thomas & Friends: Wonders of Sodor is easily the most visually impressive game this universe has received, turning the island of Sodor into a beautiful open playground with familiar engines, free exploration, timetable rides, and collectible hunting. However, its very short main scenarios, weak side character models, and blurry distant rendering make it feel more like a promising first stop than a fully complete journey.”
read full review ↗ - 80
“Thomas & Friends: Wonders of Sodor is exactly what it looks like. A simple, calm, and approachable game set in a familiar world. It doesn’t try to surprise you, and it doesn’t try to challenge you. Instead, it focuses on being easy to play and easy to enjoy. For its target audience, that’s probably the right decision. Yes, it can feel repetitive. Yes, it doesn’t have a lot of depth. But it also delivers a consistent, relaxed experience that’s hard to find in more demanding games. For kids and fans of the series, it’s a great fit. For everyone else, it depends on what you’re in the mood for. If you want something light and low-stress, it does the job. And sometimes, that’s more than enough.”
read full review ↗ - 65
“There’s so much to love in Thomas & Friends: Wonders of Sodor, but the game design means you’ll be sitting through the same sequences over and over, because of the slightest infractions, and the camera-freezing bug is a little too constant to be ignored. Honestly, if the game just had a slightly looser vibe in terms of mechanics, the cut scenes were skippable, and that pesky camera freeze bug was gone... this would be a full-throated recommendation. To be honest, I can imagine if I had covered this game three months down the line when some patches have been added, it would be a very different experience. But as it stands, this is a flawed gem for fans of the cheery engine.”
read full review ↗ - 80
“A surprisingly engaging My First Train Simulator.”
read full review ↗ - 66
“Thomas & Friends: Wonders of Sodor definitely has heart, skill, and a real sense of purpose, which is what makes it one of the most interesting licensed releases in recent memory.”
read full review ↗ - 35
“I struggle to understand who is Thomas & Friends: Wonders of Sodor for. Kids won’t have the patience to learn about a complex training simulator, and will ragequit almost immediately once they face unskippable cutscenes, poorly explained mechanics, and a plethora of mission-breaking bugs. Older fans of modern train simulators already have access to the vastly more polished Train Sim World series to begin with. I tried to see this game as something aimed at a more specific demographic, but this is just too clunky and too poorly made. I had a miserable time with Wonders of Sodor, and doubt I’ll be the only one sharing this opinion.”
read full review ↗ - 60
“At first, Thomas & Friends: Wonders of Sodor really hits that sweet spot. Sodor feels comforting, the sights and sounds are exactly what you want. There is a simple joy in pretending you are a very useful engine with everything under control. Even as things start to fade, I still found myself enjoying parts of it. There is a charm here that keeps you going, even when it feels a bit rough around the edges. It just about does enough to stay on track, and I was glad to take the journey. That said, the cracks do start to show. The gameplay never really evolves and the world feels a little underdeveloped. It’s stuck between being a proper simulation and a simpler experience. It is enjoyable in small doses, but it never quite pushes itself as far as it could have. It’s a nostalgic ride that doesn’t quite go the distance before stopping short, but I’m still glad I climbed aboard. And so I am giving Thomas & Friends: Wonders of Sodor the Thumb Culture Silver Award.”
read full review ↗ - 80
“Thomas & Friends: Wonders of Sodor greatly surpassed my expectations. While it plays on nostalgia, the core gameplay is a full-on simulator that is a railfan's dream come true! With a massive amount of content that takes hundreds of hours to complete, this package offers much more than meets the eye and should not be overlooked. It is also a great title for children to watch, though parents will definitely need to be the ones behind the controls.”
read full review ↗ - 70
“A chill train experience alongside Thomas and friends”
read full review ↗ - 75
“Despite being a bit basic and lacking some polish, Thomas & Friends: Wonders of Sodor is a nostalgic love letter to a childhood favourite.”
read full review ↗ - 50
“Thomas & Friends: Wonders of Sodor is an odd thing. Built on developer Dovetail Games' Train Sim World engine, it's a game that mak...”
read full review ↗
…and 2 more tracked reviews.
