Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 77 | 6 |
| All-time Steam reviews | 88% | 82 | 1000 |
| Metacritic user ratings | – | 65 | 3 |
| Post-patch Steam reviews (trust-weighted) | 86% | 80 | 14 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 39 reviews sampled · 30 total reviews in window · weighted 24.9 up / 4 down · computed 2h ago · full methodology →
Press & Creators reviews (50)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“As with the first game, the real charm of this title will be found in the multiplayer, which is as hectic and rush-fuelled as ever - and now fully integrated into Steam to boot.”
read full review ↗ - 83
“The AI could use a little boost, but the design itself is rock solid. Giant robots are cool again.”
read full review ↗ - 92
“Challenging, refined and exciting, this is the new RTS benchmark. Just don't expect to tank rush your way through it. [Apr 2010, p.90]”
- 85
“Supreme Commander 2 will especially be appreciated by gamers who are looking for a real challenge. Fighting on multiple fronts, constructing new buildings, recruiting new troops and seeking for new techs you get all at once. Even though the graphics are not top I fully enjoy the game.”
read full review ↗ - 80
“This will split the Supreme Commander 2 fanbase in two. The game's made enormous compromises, but it's also brought in a superb sense of mayhem and variety.”
read full review ↗ - 80
“This slick and fun strategy sequel bridges the gap between complexity and accessibility.”
read full review ↗ - 83
“Veteran Supreme Commander fans will be not very happy with the successor, but it's still an excellent RTS with a classic strategy gameplay.”
read full review ↗ - 70
“Simpler, shallower but more accessible, this will divide fans but should engage the less committed.”
read full review ↗ - 82
“The only issue is that the intricate tech tree system sets a pretty steep learning curve for the game that can scare off lots of young, inexperienced players. Because of that, it’s hard to recommend this to people just looking to dive into the RTS genre, but it may be worth looking at for all you Starcraft and Command & Conquer veterans.”
read full review ↗ - 80
“Supreme Commander in name only, this new take on the franchise has a refreshing focus on macro-strategy. [May 2010, p.62]”
- 82
“While it has its flaws, the latest game in Chris Taylor’s RTS franchise is well worth a spot on your hard drive. Whether you flex your strategy muscles on a regular basis or you’re new to the RTS gym, this one will make a nice addition to your library.”
read full review ↗ - 87
“Simpler, with a more muddled story than SupCom, but still more complex and packing more huge mechs than any two other strategy games combined. [Apr 2010]”
…and 38 more tracked reviews.
Patch history
- Patch 1.26 Pt.1Mar 15, 2013
- Patch 1.26 Pt.1Mar 15, 2013
- Patch 1.26 Pt.2Mar 15, 2013significant · resets scoring window
- Patch 1.26 Pt.2Mar 15, 2013significant · resets scoring window
- Hotfix 1.25Dec 9, 2010
- Hotfix 1.25Dec 9, 2010
- Patch 1.24Nov 16, 2010
- Patch 1.24Nov 16, 2010
- Patch 1.23Oct 7, 2010significant · resets scoring window
- Patch 1.23Oct 7, 2010significant · resets scoring window
- Patch 1.23 Infinite Build Queue SpecificsOct 7, 2010
- Patch 1.23 Infinite Build Queue SpecificsOct 7, 2010
- Patch 1.22Sep 22, 2010significant · resets scoring window
- Patch 1.22Sep 22, 2010significant · resets scoring window
- Patch 1.21Sep 16, 2010
- Patch 1.21Sep 16, 2010
- Patch 1.20 Pt. 1Aug 31, 2010significant · resets scoring window
- Patch 1.20 Pt. 1Aug 31, 2010significant · resets scoring window
- Patch 1.20 Pt. 2Aug 31, 2010significant · resets scoring window
- Patch 1.20 Pt. 2Aug 31, 2010significant · resets scoring window
- Patch 1.20 Pt. 3Aug 31, 2010significant · resets scoring window
- Patch 1.20 Pt. 3Aug 31, 2010significant · resets scoring window
- Patch 1.15Jun 3, 2010significant · resets scoring window
- Patch 1.15Jun 3, 2010significant · resets scoring window
- Patch 1.14May 6, 2010
- Patch 1.14May 6, 2010
- Patch 1.13Apr 26, 2010
- Patch 1.13Apr 26, 2010
- Patch 1.12Apr 21, 2010
- Patch 1.12Apr 21, 2010
- Patch 1.11Apr 15, 2010significant · resets scoring window
- Patch 1.11Apr 15, 2010significant · resets scoring window
- Patch 1.11 AI ImprovementsApr 15, 2010
- Patch 1.11 AI ImprovementsApr 15, 2010
- Patch 1.10Apr 9, 2010significant · resets scoring window
- Patch 1.10Apr 9, 2010significant · resets scoring window
- Patch 1.4Apr 6, 2010
- Patch 1.4Apr 6, 2010
- Patch 1.3Apr 6, 2010
- Patch 1.3Apr 6, 2010
…and 4 earlier patch announcements.
