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101 Ways to Die

101 Ways to Die

4 Door Lemon · released Mar 17, 2016

ActionCasualIndieStrategy

In this puzzle-platformer you'll need creativity, cruelty and an absolute lack of morals as you help the evil Professor Splattunfuder complete his life's work -  to create the most horrific recipe book ever, 101 Ways To Die!

71
VGC Score
·No trend datalow confidence
n/a
At launch
76%
Steam all-time
65%
Press
n/a
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)655
Creator reviews (1 tracked)150
All-time Steam reviews76%7123
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)0
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →

Press & Creators reviews (15)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 70
    trust 70Mar 18, 2016

    This is a fun puzzle game with a difficulty pitched to keep it interesting for seasoned puzzlers but not beyond the reach of novice gamers. The traps you set and contraptions you create are challenging and comedic in a deliciously evil way that is sure to raise a wicked chuckle or two from all but the most pure of heart. An opportunity to use your creativity in dastardly ways; 101 Ways to Die's use of physics and Rube Goldberg-style chain reactions is an enjoyable entry into the puzzle genre.

    read full review ↗
  • 60
    trust 69Mar 21, 2016

    Not quite as bad as falling into a pit of spikes, 101 Ways to Die is a serviceable physics-based puzzle game. Fun in short doses, it does enough right to warrant a quick look, but even though creating your own weird and wonderful traps is the title's main draw, the gameplay can outstay its welcome when the difficulty level begins to rise.

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  • 65
    trust 65Apr 18, 2016

    With a lot of clever puzzles and a quirky, cartoon style. 101 Ways to Die is a great puzzle game that will keep you entertained for quite a while. As long as you can get it working that is.

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  • 75
    trust 61Mar 18, 2016

    The game gets fun when you find your groove but at times you'll end up getting frustrated since it gets too difficult and I feel some gamers will get mad enough to not touch the game for a while.

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  • 90
    trust 61Mar 22, 2016

    [101 Ways to Die] looks very slick. It's clearly an indie title at heart, but developers Four Door Lemon have put a lot of effort in and the polish has paid off

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  • 76
    trust 61Mar 23, 2016

    101 Ways To Die does exactly what it says on the tin! It provides a multitude of ways for you to kill your experiment participants, with a wide range of tools and combos, each as humorous as the last! The unlock progression is well paced so you get a good play time from the game (though some curveball puzzles can grind your progress to a halt). Having said that, you wouldn't play a single sitting for too long anyway, with repetitive gameplay slowly making it a drag. However, being so sadistic and murderous is rarely such a comical delight, and a kickback-and-enjoy experience as can be found in 101 Ways To Die.

    read full review ↗
  • 67
    trust 60Mar 18, 2016

    Overall, this puzzle game is certainly enjoyable. At times, it can feel too repetitious, and when that starts to hit, it's best to take a breather. Burn out on something like this can ruin the next experience, whether it be the next time you boot up this game, or another game like it. If you're looking for a different kind of puzzle experience than what you're used to, you could do worse than this game.

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  • 85
    trust 59Mar 18, 2016

    101 Ways to Die has its own unique charm and as with a majority of indies games they can either be a hit or a miss, luckily Four Door Lemon knew what they were doing when creating this addictive title.

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  • 60
    trust 58Mar 29, 2016

    Four Door Lemon's house of bloody conundrums tasks players to "kill with style," but doesn't truly allow us to exploit our imaginations

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  • 70
    trust 58Apr 4, 2016

    101 Ways to Die is a perfect game for people with a little of monster in them. The main goal of the game is to eliminate Splats in as many creative ways as possible. 101 of them seems to be plenty enough, maybe even more ways than to kill a Sim.

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  • 80
    trust 55Apr 8, 2016

    Even if it is a bit one-note, 101 Ways to Die is an irreverent puzzle game whose sheer fun potential outweighs its frustrations.

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  • 50
    trust 52Apr 28, 2016

    Fun for a while but by the time the difficulty curve really kicks in you'll be bored to death.

    read full review ↗

…and 3 more tracked reviews.

Patch history