Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 54 | 11 |
| All-time Steam reviews | 63% | 62 | 118 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Avoid it all together, if we're being honest. If you do want some delicate bike physics action, you're much better off with the previous major entry: Trials Fusion.”
read full review ↗ - 40
“Trials of the Blood Dragon is massively disappointing. Its story is muddled and confusing, its jokes fall flat, and its gameplay is frustrating. Fantastic presentation and well-tuned motorbike physics don't make up for what is ultimately a failed experiment.”
read full review ↗ - 45
“In the end, Trials of the Blood Dragon is a mess. The platforming is barely passable, and several mechanics feel terrible to use. The biking portions work, but the change in physics systems messes things up just as the game becomes tougher. The presentation is lackluster, and the story tries too hard to top the original game but doesn't manage to achieve the same level of charm. It can be finished off in a relatively short amount of time, but fans of either franchise won't want to bother. Unless you're insanely curious, Trials of the Blood Dragon is best left alone.”
read full review ↗ - 70
- 40
“Despite being a standalone game, Trials of the Blood Dragon is at best a quirky aside to Trials Fusion. With so many truly ridiculous ideas in the story, they’ve given themselves free license to experiment and try new things, but so many of them simply don’t come off and aren’t that much fun. Let’s cross our fingers that RedLynx get back to what the series is so good at with their next game.”
read full review ↗ - 40
“Disappointingly, Trials of the Blood Dragon isn't the mashup that fans hoped for. While it manages to capture the trippy vibe of Far Cry 3: Blood Dragon, it doesn't replicate the fast-paced action of Trials.”
read full review ↗ - 35
“Trials of the Blood Dragon shows promise when it's allowed to be a Trials game. The rest of the time, it's just bad.”
read full review ↗ - 50
“As loud, brash, and in your face Trials of the Blood Dragon is, it’s all over after a few hours. So it doesn’t outstay its welcome. Which is about the highest praise you can assign to this oddity. Part ‘80s love letter, part Trials game, part mash-up of new and mostly terrible play styles.”
read full review ↗ - 80
“Variety is the spice of life they say, and if true, Trials of The Blood Dragon could very well be the key to immortality”
read full review ↗ - 69
“Much like you'd see in a seedy 1980s movie, Trials of the Blood Dragon is like a pretty good first hit of a drug. The buzz is short and mostly enjoyable, but it's so different that you might get hooked on the series. It's got a great gateway due to the story's ties to Far Cry 3: Blood Dragon, the flashy neon art, the constant pop-culture references, and fantastic techno score. Just realize that the shooting is bad and that you may come down from this high way earlier than you'd expect. But if this is your first Trial, know that there's lots more to consume.”
read full review ↗ - 40
“I’ll give Trials of the Blood Dragon props for being creative, but most of the time, that’s all it can manage. Mechanics are disjointed, and gameplay is a general slog, with spiking points of interest. In summary, it’s like the previously released Awesome Level Max on spiked hallucinogenics.”
read full review ↗ - 50
“This just seems like Ubisoft said "do this" and Red Lynx had no choice but to follow orders, consequences be damned. Now, their goodwill and reputation have been burned through.”
read full review ↗
…and 24 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
