Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 61 | 4 |
| All-time Steam reviews | 63% | 62 | 34 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Aegis of Earth has one interesting idea and… that's about it. With its simple mechanics, okay story, and generally unimpressive presentation, it's okay for a portable game for quick bursts or killing time. However, those seeking more engaging tower defence titles best look elsewhere. This game has a place, but were it not on a portable console, would likely be in for an official reprimand. As-is, it fits in just well enough with the 'short spurt of play' ideology that makes it acceptable for a handheld title.”
read full review ↗ - 60
“Aegis of Earth: Protonovus Assault isn’t necessarily a bad game. It’s got a good idea that blends city management with real-time strategy battles, and is genuinely a fun experience. Unfortunately the repetitive gameplay, dull story and overall lackluster presentation strike a sour note and make it less than desirable.”
read full review ↗ - 50
“If you're a fan of its anime art or simple tower defense mechanics, Aegis of Earth: Protonovus Assault might be worth your time, but it doesn't exactly have any major selling points.”
read full review ↗ - 75
“Aegis of Earth is a tricky game to consider. The overall experience is actually a fairly solid one, even allowing the various issues I’ve previously mentioned. For its relatively cheap price tag, you’re given hours upon hours of gameplay and a pretty challenging experience.”
read full review ↗ - 40
“Aegis of Earth: Protonovus Assault is proof positive that one good idea can’t carry a title. The central gimmick is a good one, but there is just no reason to subject yourself to a game so unambitious and condescending.”
read full review ↗ - 65
“Aegis of Earth: Protonovus Assault is a safe tower defense game. Its rotating zones of units is a novel approach to changing up the gameplay a little bit, but at the end of the day this is yet another tower defense game in a genre full of them. But it does have anime-inspired cutscenes and characters, so it will appeal to a certain niche of gamers. Outside of some blocky textures, there’s nothing terribly wrong with Aegis of Earth, but there’s also nothing groundbreaking here, either.”
read full review ↗ - 64
“Irritating dialogue overshadows a unique blend of gameplay elements.”
read full review ↗ - 50
““Aegis of Earth: Protonovus” is a refreshing take on the genre despite its budget feel. The use of a rotating ring mechanic provides a different experience but the game can get repetitive during extended play. Despite its rough spots, however, this game still can be fun, especially in short bursts. It’s not for everyone but tower defense fans will likely enjoy it.”
read full review ↗ - 60
“Aegis is genuine fun, and a genuine twist on a very staid genre.”
read full review ↗ - 70
“Despite suffering from low production values and lack of variety, Aegis of Earth: Protonovus Assault is a solid, if unexceptional, tower defense game. It may have nothing new to offer, but the combination of tried and tested mechanics with a dash of teen-soap drama turn its eleventh-hour attempt to organize humanity’s last line of defense into an adequate diversion.”
read full review ↗ - 79
“After all is said and done, I enjoyed Aegis of Earth: Protonovus Assault a great deal.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
