Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 7 |
| All-time Steam reviews | 91% | 85 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 89 | 24 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 68 reviews sampled · 50 total reviews in window · weighted 41 up / 2.3 down · computed 8h ago · full methodology →
Press & Creators reviews (24)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“There's nothing much that can be said about this game that hasn't already been said. It is a fantastic fighting game that still holds up to this day. It means something when it is the showcase game for EVO, the fighting game world championship”
read full review ↗ - 90
“Patched into playable form, the formerly broken Ultra Street Fighter IV is now one of the PC's premier fighting games.”
read full review ↗ - 86
“The definitive version of Street Fighter IV, but not the best until its technical problems are solved.”
read full review ↗ - 95
“Despite its troubled launch, the PS4 version of Ultra Street Fighter IV honors Street Fighter IV's impressive legacy while adding a few wrinkles of its own, making it an essential purchase for long time fans and newbies alike. It is easily the best and most accessible console version of the title available, and will do more than enough to keep you busy until Street Fighter V. If you're looking for the definitive edition of one of the best fighters on the market, look no further.”
read full review ↗ - 80
“Ultra Street Fighter IV is, for a casual player, the best Street Fighter IV, thanks to a large roster of well-balanced fighters.”
read full review ↗ - 70
“Ultra Street Fighter II: The Final Challengers may be a bit pricey, but it's the same gorgeous fighting game as always. The graphics is beautiful and the mechanics is almost perfect.”
read full review ↗ - 80
“The added characters and backgrounds, as well as the rebalanced gameplay and features do an excellent job of rounding out the final package. Regardless of how many other versions of "Street Fighter 4" are available on other systems, "Ultra Street Fighter IV" is by far the king of them all.”
read full review ↗ - 84
“Ultra Street Fighter IV is a wonderful appetizer for the impending Street Fighter V. SFIV is a proof-of-concept to how a Street Fighter game can turn out when built and utilized properly on big time hardware. ”
read full review ↗ - 60
“Ultra Street Fighter 2's pedigree can't make up for its shortcomings, or justify its price tag”
read full review ↗ - 65
“But for the time being, there are simply too many problems with Ultra Street Fighter IV on PlayStation 4. The input lag is definitely an issue, the technical hang-ups mar an otherwise astounding-looking game, and there aren't enough new features or additions for hardcore fans to warrant a purchase. It's nice to have Omega Mode and all the DLC costumes tossed in for free and the Red Focus Attack does add some flash and strategy.”
read full review ↗ - 80
“Ultra Street Fighter IV is easily the most comprehensive and complete version of Street Fighter IV. It’s got a wealth of content”
read full review ↗ - 65
“Capcom's swansong to Street Fighter IV was hit with a massive combo breaker.”
read full review ↗
…and 12 more tracked reviews.
Patch history
- Version 1.04 Adjustments and Omega ModeDec 16, 2014
- Version 1.04 Adjustments and Omega ModeDec 16, 2014
- Patch 1.03 Coming on Oct. 15thOct 14, 2014
- Patch 1.03 Coming on Oct. 15thOct 14, 2014
- Upcoming USFIV 1.03 Patch & Ω ModeSep 20, 2014significant · resets scoring window
- Upcoming USFIV 1.03 Patch & Ω ModeSep 20, 2014significant · resets scoring window
- Public Beta Patch Now Available (Aug. 20th)Aug 20, 2014significant · resets scoring window
- Public Beta Patch Now Available (Aug. 20th)Aug 20, 2014significant · resets scoring window
- Opt-in beta patch on August 20thAug 18, 2014
- Opt-in beta patch on August 20thAug 18, 2014
- Patch #2 Available (Jun. 13th)Jun 13, 2014
- Patch #2 Available (Jun. 13th)Jun 13, 2014
- New Patch Available! (Jun. 6th)Jun 6, 2014
- New Patch Available! (Jun. 6th)Jun 6, 2014
