Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 54 | 6 |
| Creator reviews (1 tracked) | – | 15 | 0 |
| All-time Steam reviews | 55% | 56 | 64 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“...I find it difficult to actually give this game a recommendation, as I had a hard time even bringing myself to play through it. I would highly recommend checking out the soundtrack, though, as it is legitimately excellent.”
read full review ↗ - 30
“The developers technically made a smart design decision by limiting the player's available timeframe to eight in-game days (or a couple of real-world hours), because it facilitates unlocking all the endings through multiple playthroughs. However, those eight days are so incredibly dreary and underwhelming that most players will be immediately discouraged from doing so. Considering that only a new form of disappointment awaits at the end of each path, however, that's probably for the best. The commitment to a unique, indelible atmosphere in Breached is admirable, but it absolutely cannot carry the entire experience, especially not when the rest of that experience is so dry and under-realised.”
read full review ↗ - 30
“Breached wants to evoke the sci-fi survivalism of The Martian but fails to get off the ground.”
read full review ↗ - 50
“The controls are really slick, with the feeling of isolation very much apparent. But, the pace of the game accompanied with its limitations do weigh heavy on Breached.”
read full review ↗ - 70
“Breached is a fun little game that derives a good portion of its charm from its minimalist and mysterious story. The drone sections are fun, particularly in the beginning, and there’s just the right amount of strategy involved in the choices you make. It does get a little dull after the first playthrough, and you can theoretically beat the game in less than 90 minutes, but at £4.49/$6.29, it’s still a cheap little bite-sized game that’s likely worth your time.”
read full review ↗ - 50
“The story is well-written and the exploration sequences compelling, but Breached is too short for either to get the development and depth that they deserve.”
read full review ↗ - 65
“Smooth and immersive play elements conflict with a short campaign, limited replay value, and a poignant but shallow story.”
read full review ↗ - 78
“Breached has that decidedly intelligent-independent feel and ultimately doesn't disappoint.”
read full review ↗ - 30
“Breached is an amazing Sci-Fi novel or film in the making, however as a video game struggles to keep attention through its boring fetch quest gameplay style.”
read full review ↗ - 68
“Breached is plagued by a litany of errors and missteps, some of which strike at heart of its gameplay in a manner that may render it inadmissably flawed for some. It’s testament, then, to the stunning world design, the mystique of the story-telling and the strength of the conceit that I found Breached, in its better moments at least, not only enjoyable but gripping.”
read full review ↗ - 65
“Breached's storytelling is strong, but its mechanics wear thin”
read full review ↗ - 50
“Breached is a game that offers polished graphics for gamers to explore in the drone segments, but as the gameplay doesn't offer much challenge as it progresses.”
read full review ↗
…and 8 more tracked reviews.
Patch history
- Linux version, balance tweaks, fixesAug 4, 2016
- Linux version, balance tweaks, fixesAug 4, 2016
- Linux version, balance tweaks, fixesAug 4, 2016
- Breached update: #2Jun 24, 2016
- Breached update: #2Jun 24, 2016
- Breached update: #1Jun 22, 2016
- Breached update: #1Jun 22, 2016
