Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 8 |
| All-time Steam reviews | 82% | 76 | 527 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 0 total reviews in window · weighted 2.2 up / 0.1 down · computed 2h ago · full methodology →
Press & Creators reviews (25)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“The entire A/V presentation, mixed with solid and tight gameplay, create easily one of the most addictive games I’ve played lately.”
read full review ↗ - 80
“A classy white-knuckle mix of music and action, Aaero delivers a great gaming experience.”
read full review ↗ - 96
“The two developers from Mad Fellows have a lovely quote on their website: Purveyors of the finest video games. It totally fits them, Aaero is a fantastic genre-defining game with a wonderful licensed soundtrack. I wish I could demand Xbox gamers to buy it, each and every gamer should play Aaero. Oh… and Mad Fellows, prepare for a lot of I want Aaero 2 requests!”
read full review ↗ - 85
“Aaero was certainly an enjoyable game providing a solid set of levels to play with gorgeous scenes and intense music to drive it all together.”
read full review ↗ - 80
“Aaero is a new beginning for rhythm action games, as it draws on the genre’s past strengths and makes them its own. It has a different outlook, completionists may balk at the improbability of a ‘perfect’ run, but equally that could make it all the more alluring to those looking for a true score attack experience that doesn’t give up its wares so easily. Aaero’s setting may be apocalyptic, but its outlook is full of hope for a genre that still deserves its place in the here and now.”
read full review ↗ - 95
“Aaero is an amazing experience with one of the best soundtracks I ever had the joy to listen to. It's genuinely fun to play and the songs will stick with me for weeks to come. It's a brilliant work of audio-visual art and my only complaint is there aren't more tracks to enjoy. If I ever see DLC for it, it'll be a snap purchase! Because as Flux Pavilion would say it: "I can't Stop"”
read full review ↗ - 70
“Aaero is a competent rhythm game that borrows some elements from other genre greats. It stumbles on its strange design choices a few too many times, but hopefully some improvements can be made in the future”
read full review ↗ - 70
“By trying to diversify the experience that Aaero delivers, Mad Fellows has created a game that's certainly different, but often feels like a game of two parts, and unfortunately one of those isn't that impressive at all.”
read full review ↗ - 60
“Aaero is an interesting experiment at mixing rail shooting with rail movement and has a nice, eclectic soundtrack, but the end result is too chaotic to be very enjoyable unless you want a challenge that's more frustrating than rewarding.”
read full review ↗ - 75
“The on-rails rhythm shooter you never knew you wanted.”
read full review ↗ - 88
“You can’t beat the pure joy and adrenaline rush of hurtling down a tunnel, evading obstacles and trying to stick to the ribbon to be as accurate as possible, that Aaero brings. The unique blend of on-rail rhythm mechanics with action-shooter combat all complimented with a truly terrific soundtrack, really helps draw you in to playing Aaero’s gorgeous levels and breathes new life into a genre that has somehow disappeared over recent years.”
read full review ↗ - 70
“Aaero is a fun game that will be worth the time of anyone intrigued by the concept or fans of electronica.”
read full review ↗
…and 13 more tracked reviews.
Patch history
- Aaero update. v1.39 – 20 Dec 2017Dec 20, 2017significant · resets scoring window
- Aaero update. v1.39 – 20 Dec 2017Dec 20, 2017significant · resets scoring window
- Aaero update. v1.31 – 3 May 2017May 3, 2017
- Aaero update. v1.31 – 3 May 2017May 3, 2017
- Aaero update. v1.30 – 19 April 2017Apr 19, 2017
- Aaero update. v1.30 – 19 April 2017Apr 19, 2017
- Aaero update. v1.29 – 13 April 2017Apr 13, 2017
- Aaero update. v1.29 – 13 April 2017Apr 13, 2017
- Minimum System Specs and Bug Fixes.Apr 13, 2017
- Minimum System Specs and Bug Fixes.Apr 13, 2017
- Aaero update. v1.26 – 30th March 2017Mar 30, 2017
- Aaero update. v1.26 – 30th March 2017Mar 30, 2017
- Aaero update. v1.24 – 29th March 2017Mar 29, 2017
- Aaero update. v1.24 – 29th March 2017Mar 29, 2017
