Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 5 |
| All-time Steam reviews | 83% | 77 | 12 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Insane Robots is a classy and fun new spin on a tried and tested concept. It runs like a dream on the PS4, looks nice, and is entertaining both solo or in local multiplayer.”
read full review ↗ - 60
“Insane Robots is a wonderful example of how complicated situations arising from simple mechanics can be fun, but it’s also an amazing example of how a good thing can be ruined by cramming it down your throat for too long. That’s to say that Insane Robots suffers from some of the worst pacing issues I can recall in a game, allowing you to glide along for 4-5 hours before stopping you in your tracks with a player-hostile final map that’s filled with cheating AI, sentient weather effects that act solely to inconvenience you, and randomized characters that ensure that you have to go back and engage in 20-30 hours of grinding in order to stand a chance.”
read full review ↗ - 80
“The art style is charming, the music is excellent and despite telegraphing itself from early on, the plot to the campaign is enjoyable. It’s the game play mechanics which really shine here though so if you’re looking for something easy to play while being deceptively deep, Insane Robots should be your next port of call.”
read full review ↗ - 50
“Overall, it’s not like the game has any huge, glaring issues. At the same time, I don’t think this has much to offer people, especially if they really like card games. People that like card games tend to like things like building their own decks and thinking of different strategies, but there’s nothing like that here. It took me about 15 hours to beat, and costs $20. It’s not a bad game, it’s not a great game, it’s just mediocre. I could see this being appealing as a beginner’s card game for kids, or those that feel a bit intimidated by more complex card games at least.”
read full review ↗ - 60
“Insane Robots would be a great minigame in a bigger title or mobile game. It wasn't a smart choice to make it for consoles.”
read full review ↗ - 80
“Insane Robots is a deceptively simple card battle game with roguelite turn-based strategy elements that thankfully rejects a pay-to-win model.”
read full review ↗ - 80
“Insane Robots is a fun game with strategy packed into it. It may seem a little childish at first glance, but when you enter the world of the insane, there is nothing adolescent about it. Here we have a turn-based game with energy tokens gained every turn. It reminds me of Yu-Gi-Oh Duel Links, but with more in depth game play.”
read full review ↗ - 70
“I would reccomend Insane Robots to anyone who is looking to get into card games like Hearthstone. It’s quick, simple and to me is like a much larger tutorial to way more complicated games. I think this game served it’s purpose well and it’s fun for any audience.”
read full review ↗ - 60
“All in all, Insane Robots' character and map designs are cute, and the grid overworld meta keeps the downtime interesting. The wide smattering of augments are a neat way to differentiate each fight. It's hard to ignore that the experience is marred by a trove of RNG dependencies. It feels a little too random at times, bordering less on “cool card game” and more on “Pengu1n of D00M.” But when everything falls into place, it's a fun, tactical experience that rewards smart, risky maneuvers. If you love card battlers and you've got time and patience to spare, Insane Robots deserves some attention.”
read full review ↗ - 100
“With its near-flawless design, Insane Robots is one of the best indie titles of this generation without a doubt.”
read full review ↗ - 80
“Insane Robots is a strategy game with simplified gameplay mechanics, which isn't a bad thing since the challenge is still there as you juggle your energy and deck to try to outsmart your opponents. Playing against the AI or against online opponents is a blast, and there are plenty of trophies to unlock on your road towards adding a new Platinum trophy to your collection.”
read full review ↗ - 80
“Insane Robots is one of the closest things to perfect I've seen in quite some time when it comes to card battlers, and I can't wait to see more from Playniac. They say the Tetris Effect happens when you start seeing Tetris blocks everywhere, but I'm starting to see Insane Robots chips and circuitry wherever I go. Does that mean I'm addicted?”
read full review ↗
…and 2 more tracked reviews.
Patch history
- Insane Robots V1.13.00 out now!Feb 1, 2019
- Insane Robots V1.0.11 out nowNov 27, 2018
- Massive FREE update: MAX THE CASH multiplayer mode, TRICKSY and ROBO-SLAYER difficulty levelsOct 29, 2018significant · resets scoring window
- Massive FREE update with new TRICKSY and ROBO-SLAYER modesSep 24, 2018significant · resets scoring window
