Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 11 |
| Creator reviews (1 tracked) | – | 30 | 0 |
| All-time Steam reviews | 75% | 70 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 81% | 75 | 21 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 61 reviews sampled · 36 total reviews in window · weighted 10.7 up / 2.5 down · computed 4h ago · full methodology →
Press & Creators reviews (37)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 30
“Dear Esther may have played a huge part in the growth of interactive drama, but it remains an acorn compared to the trees it helped grow. It’s an ultimately shallow game, one that rattles off a story directly without any finesse or attempt to integrate it with the gameplay.”
read full review ↗ - 80
“Dear Esther has always challenged the definition of what it means to be a game, but the way that it controls the placement of the narrative with the player's advancement through the world creates an experience that can only exist within a game. The environments and the score create a world that's a little more like experiencing a classical art museum rather than a traditional game world. The audio commentary from the developers provides a nice little addition that really cements this as the ultimate release of Dear Esther.”
read full review ↗ - 50
“It's clear that the “walking simulator" genre has moved on since its birth child four years ago. The antiquated gameplay has been surpassed by the likes of Gone Home, The Vanishing of Ethan Carter, and Firewatch, and the visuals are just as murky as a Scottish rainfall. There are far more and much better narrative-driven experiences to be had in 2016, and so Dear Esther: Landmark Edition feels like a bit of a relic in this day and age.”
read full review ↗ - 50
“I admire Dear Esther for what it did, when it did it. It was a novel concept that came from the humblest of beginnings. Unfortunately, the product of it all is short and unenjoyable. It feels like a dream in the worst way. It’s confusing, fatiguing, and the feeling of relief comes when it’s over. In that way, they couldn’t have done a better job.”
read full review ↗ - 68
“If you played the game originally, there might not be much reason to come back to Dear Esther, though the most loyal of fans may get enough mileage out of the Director's commentary I mentioned earlier. In this case, you play through the game with the narrator being swapped out with those of the artist, composer and writer as they discuss various decisions that went into the design. It is a nice touch for a game that has a lot of artistic value and it is interesting to see some of the thought that went into some of the game's more memorable moments and scenes. All in all Dear Esther: Landmark Edition is still an interesting experience, though its release around four years later does show the game's age a little. There are better examples of the genre out there now (including The Chinese Room's own later release Everybody's Gone to the Rapture), but Dear Esther still deserves a look if you haven't seen it yet.”
read full review ↗ - 65
“Dear Esther has grand ambitions. On one hand, these were achieved. On the other, Dear Esther never reaches it full potential and results in a game that’s good, not great.”
read full review ↗ - 80
“Probably one of the shortest games you will ever play (about 1-2 hours max.) but well written and it shows what can be achieved with the now dinosaur, Source engine.”
read full review ↗ - 75
“Dear Esther, You are a brief experience, but you were ever worth my time.”
read full review ↗ - 80
“It goes without saying that Dear Esther: Landmark Edition won't be for everyone. However, those who are willing to open their minds and try something different are in for a treat, because Curve Digital has brought a haunting, beautiful and memorable experiences to consoles with this port.”
read full review ↗ - 40
“While Dear Esther is visually captivating, it amounts to a little more than a countryside slog in every other aspect.”
read full review ↗ - 70
“While Dear Esther is still a fine game and one that should probably be experienced by fans of the genre, the fact remains that it is still almost a decade old. Games that have since released, such as Firewatch, The Stanley Parable, Gone Home, and even games like Journey and Abzu, offer so much more than what Dear Esther provides. Even The Chinese Room’s own follow-up, Everybody’s Gone to the Rapture, has more going for it. But don’t let that sway you from experiencing the original walking simulator, and seeing the story that is told on this mysterious island.”
read full review ↗ - 80
“In terms of narrative-driven first person adventure games, Dear Esther: Landmark Edition is about as pure as it gets.”
read full review ↗
…and 25 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
