Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 20 |
| All-time Steam reviews | 84% | 78 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 75% | 70 | 23 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 66 reviews sampled · 51 total reviews in window · weighted 30 up / 10 down · computed 2h ago · full methodology →
Press & Creators reviews (30)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Simply on of the most frightening games in the last few years.”
read full review ↗ - 80
“Visage is a great debut for Sad Square Studio and certainly a decent testament to how to create a horror adventure. Despite its shortcomings, this is one of the best horror games that have recently appeared in the gaming environment. If you're a fan of digital horror and still have an open wound in your heart in the form of P.T., Visage is the experience you've been waiting for. If you have the courage for it.”
read full review ↗ - 70
“Even if lacking the slickness of some of its genre forebears, Visage still shocks and entertains once you begin to piece it all together.”
read full review ↗ - 90
“After fully immersing ourselves in Visage, we can confidently affirm that it offers a rare psychological horror experience within the gaming landscape, particularly in the indie scene. The game’s strength lies in its masterful ability to plunge players into a heavy, oppressive atmosphere, skillfully crafted through its environment, fragmented narrative, and, above all, its exceptional sound design. Together, these elements create a persistent and palpable sense of dread. The narrative approach is especially effective, deliberately avoiding straightforward answers and instead opting to suggest, evoke, and entrust players with the task of piecing together the stories behind the cursed house. While this method may not appeal to everyone, especially those who prefer more linear or direct storytelling, it is a major asset for those who relish exploring the depths of human psychology and dark, brooding atmospheres. The game acts as a mirror to our deepest, most personal fears, using the house as a metaphor for the fragile and troubled human mind. From a technical standpoint, Visage delivers impressive visual fidelity, featuring richly detailed environments and dynamic lighting that enhance realism and intensify the sense of fear. Equally indispensable is the meticulously crafted sound design, which plays a crucial role in shaping the emotional and psychological impact of the experience. Personally, I consider Visage to be an exceptionally strong and meaningful entry in the psychological horror genre, offering a dark and intense journey into the human psyche, built with meticulous care and passion. It is an experience that lingers, provoking reflection and unease long after the game concludes. For fans of the genre, it is undoubtedly a must-have, and it will always come up when asked: what are the horror games that scared you the most? Visage is a clear example of how the boundary between indie and mainstream can blur, and how passion and dedication always pay off. Trust us, and dive into this nightmare.”
read full review ↗ - 85
“Visage is the love letter to P.T. and Silent Hills that fans have wanted for years, SadSquare has built something that matches its inspiration in every important way, and surpasses it in some.”
read full review ↗ - 85
“Visage achieves a real tour de force. It allows itself to put us in confidence and control before destroying us in the most efficient way. The chapters being all different, the game is renewed each time. Its atmosphere and its difficulty turn it into a game that you shouldn't put in all hands. In my opinion, Visage is a success and you should give it a chance at least once in your life (if you feel up to it).”
read full review ↗ - 73
“If you’re able to get past the more irksome gameplay aspects, and have the patience and fortitude to uncover the house’s dark secrets, Visage will reward you with a gaming experience that will have you going to bed with the lights on after playing. All you have to do then is hope something isn’t lurking nearby, waiting to turn them off.”
read full review ↗ - 90
“A terrifying and unnerving experience to play, Visage pays tribute to those that came before it spectacularly. A few minor issues won’t spoil the fun, but you won’t help but notice them as you uncover the truth. You have been warned.”
read full review ↗ - 70
“Visage is close to being of the best horror games of recent years, but it's held back by some annoying aspects. The inventory controls are awkward, there were still a few bugs that prevented me from interacting with the environment, and the chapters are far too uneven, with the third being particularly bad. That being said, if you are prepared to work through these issues there is a lot of spooky fun to be found here and it is more than just jump scares for streamers (although there are plenty of those). With a little more polish and a better third chapter, this could have been an essential purchase. Instead, Visage is somewhat haunted by the spectre of what might have been.”
read full review ↗ - 70
“Visage is a visually compelling horror title with some truly excellent moments and a dread factor to boot. If only it wasn't so slow.”
read full review ↗ - 75
“Visage is a definite proof that a standard walking simulator can be a very intensive horror experience. Shame about predictable scripting and lack of any journal or quest log.”
read full review ↗ - 80
“After being successful on Kickstarter four years ago and later on its Early Access, the first title of Sadsquare Studio really reaches our expectations. Filled with great gameplay ideas, the game always tries to find new ways to send shivers down the spine of the player. We're not so sure about the handling of the inventory but despite that, Visage prooves that it only takes some interesting concepts and a genuine passion for the genre to make great horror games.”
read full review ↗
…and 18 more tracked reviews.
Patch history
- [HOTFIX 3.04] - Progress-impeding bugJan 13, 2021
- [PATCH NOTES 3.02] Various bug fixesNov 13, 2020significant · resets scoring window
- [PATCH NOTES 3.01] Softlock fixesNov 3, 2020
- Development Update — A sneak peek of the upcoming stuffFeb 14, 2020significant · resets scoring window
- Patch Notes [v2.11] — Bug fixes and adjustmentsJul 11, 2019
- Patch Notes [v2.001] — Languages FixJul 3, 2019
- NEW Chapter is out!Jul 3, 2019
- Patch Notes [v1.4] — All major bugs fixedMar 28, 2019significant · resets scoring window
- Patch Notes [v1.31] — More languages!Jan 8, 2019significant · resets scoring window
- Patch Notes [v1.3] — Multi-language support and controls re-bindNov 22, 2018significant · resets scoring window
- Patch Notes [v1.2] — Controls revampOct 31, 2018
- Minor Patch Notes [v1.004] — Day OneOct 3, 2018
