Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 7 |
| All-time Steam reviews | 86% | 80 | 773 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 39% | 44 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 4 total reviews in window · weighted 0.5 up / 0.7 down · computed 2h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Playing High Hell was a complete rush, replaying levels again and again to improve and better your self was addictive. With its simple game play, solid sound and visuals it’s an experience to be had. At £8.99 on steam it’s a steal. It’s time to put on your kicking shoes and stick it to the man, one demonic goat at a time.”
read full review ↗ - 60
“It's not going to hold the attention for the average gamer for longer than an evening or a weekend, but considering its budget price, it's a compelling creation. Players with a more specialist interest in speedrunning, and those interested in intense and quite hardcore arcade experiences, will certainly appreciate it. Its rapid pace and intense gameplay gets the adrenaline going, though enemies aren't all that smart, and in terms of level design and objective variance, there's not too much to marvel at. While its aesthetic and style feels distinct and is helped by the pleasingly crunchy blend of music, which further ups the intensity factor, the gameplay itself is a little needlessly repetitive; for example, it's a shame that the end of a level is only ever triggered by killing every enemy. In addition, considering the titles that the developers have made prior to this one, it would be fair to say that High Hell is somewhat disappointingly bare.”
read full review ↗ - 85
“High Hell is a fantastic little shooter that will leave players hungry for more.”
read full review ↗ - 75
“High Hell can be either a fun shooter for an hour or two, in the style they used to be made, or it can be something you replay over and over as you master each level to meticulous detail to place on the leaderboards for bragging rights. How you choose to play is up to you.”
read full review ↗ - 80
“High Hell will easily speak to every fan of the old-school FPS of the 90's. Thanks to its absurd design, Devolver's new game tastes like a nice trip of acid. The only downside to the formula is indubitably its short length, but we will gladly take those two hours of pure fun.”
read full review ↗ - 80
“High Hell is, above all else, a confident game. There isn't anything standing in the way of blasting baddies off rooftops and crashing breakneck through every door in sight, all in acid-soaked neon pink style.”
read full review ↗ - 70
“High Hell has things going for it. But ultimately it's a lukewarm experience with unambitious, underwhelming mechanics delivered in an admittedly fast paced and well presented package. A striking art style and a sense of humour can carry you, turns out.”
read full review ↗ - 74
“Good, fast, and entertaining gunplay paired with well-designed levels and punishing boss battles makes this game a great time.”
read full review ↗ - 80
“Defeat giant robots, exploding men with clipboards and try to win without killing any of those mind controlled chimps. A fast paced shooter for a bit of fun and nostalgia, if you don't get frustrated easily of course.”
read full review ↗ - 69
“High Hell is a high-octane shooter from the minds behind Heavy Bullets and Enter the Gungeon. Whilst not the most ground-breaking puzzle shooter on offer today, it spins an absurd web and has a satisfying gameplay loop from level to level.”
read full review ↗ - 65
“Despite some slight movement issues and nil story, High Hell is a fun, fast-paced FPS. It doesn’t try to be anything other than that, nor does it need to.”
read full review ↗ - 80
“High Hell is a challenging, cathartic, and unique shooter. There is beauty in its obnoxious aesthetics, and satisfaction in its fast-moving, mouse-mashing violence. It is a very short game, but one I expect to see become a darling of speedrun weekends and Twitch streams. High Hell is an anarchic injection of neon-pink adrenaline, made with a dirty needle. At only ten bucks, it's a dang cheap way to stick it to The Man.”
read full review ↗
…and 9 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
