Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 8 |
| All-time Steam reviews | 57% | 58 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 13% | 25 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 4 total reviews in window · weighted 0.6 up / 4.1 down · computed 2h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 45
“Hammerting is an incredibly wasted opportunity for a high-quality simulator. Everything in the game feels like an unfinished idea. Why don’t the dwarves use their brains? Why do you have to manage every single element? It’s chaos, confusing, glowing, colorful, and hidden deep within a mountain, and it wouldn’t matter if it stayed buried there forever. Except for the music; I already have that on my playlist, because if I’m going to starve to death, I might as well do it in style.”
read full review ↗ - 60
“Hammerting is a promising but overly micromanaged dwarf colony builder. While its concept, crafting a mountain fortress to fuel wartime trade, is intriguing, the game struggles with clunky AI, overcomplicated systems, and overwhelming micromanagement. Despite charm and clever ideas, it lacks the polish or balance to fully deliver on its potential.”
read full review ↗ - 80
“Hammerting meets the bar for a good colony sim but still has a few kinks to work out regarding the story and the overworld engagement.”
read full review ↗ - 75
“Prepare pickaxes, pour beer and cheer for digging! The dwarf village will not stand on its own and you will enjoy it.”
read full review ↗ - 75
“Hammerting is a little rough around the edges in some aspects of the gameplay. The annoying AI of the dwarfs can be off-putting when you are playing the game. The devs seem very active on the discussion thread on Steam so I would imagine they have taken note of players concerns on some aspects of the gameplay. It isn’t a terrible game, it just needs a little more work to make it a thoroughly enjoyable playing experience for the player.”
read full review ↗ - 68
“A fiddly take on management, survival and city building that you can still lose a weekend to.”
read full review ↗ - 65
“Hammerting is definitely not free of problems and serrations. Starting with the AI, it really needs a push. With some refinement it could become a much more intriguing title.”
read full review ↗ - 60
“Hammerting’s level of character detail and large, explorable areas offer promise for those who love resource management and base-building games. The graphics and concept hold up, and the game runs well. Adding combat, trade, exploration, and an overworld mechanic with faction relationships to a colony sim is a major undertaking that will pay off well if the systems can become fully integrated. However, the game is not polished enough to deliver a dependable experience, and despite its scope, it offers few new ideas to make it memorable. Developers promise more quality of life improvements, but being a small team, the modding community may have to take up the slack as they did with RimWorld. Thankfully, modding is encouraged in C++. Time will tell if Hammerting is a diamond in the rough, or whether it becomes buried under its own ambition.”
read full review ↗ - 75
“Hammerting is a good exponent of modern colony management titles. A certain amount of grinding and some HUB problems are its weak points, but it will still give you many hours of gameplay.”
read full review ↗ - 75
“Hammerting is a good example of how solid individual mechanics sometimes fail to offer more than the sum of their parts in terms of gameplay. The development team has put together an interesting dwarf clan simulation and management title. It has even created an engaging if derivative universe for the player to interact with.”
read full review ↗
Patch history
- Quality of Life - Update 4Mar 7, 2022significant · resets scoring window
- Quality of Life 3 Update - Version 1.1.19.2Dec 22, 2021significant · resets scoring window
- Hammerting - OUT NOW & Patch NotesNov 16, 2021significant · resets scoring window
- Update 11 - Farming & Fishing!Oct 20, 2021
- Update 10 - Relations!Sep 22, 2021significant · resets scoring window
- HAMMERTING Releases November 16th | Play the new Epic Crafting Update NOW!Aug 20, 2021significant · resets scoring window
- Update 8 - Automation!Jun 30, 2021significant · resets scoring window
- Update 7 - Quality of LifeJun 1, 2021significant · resets scoring window
- Update 6 - Overworld Update!May 13, 2021significant · resets scoring window
- Update 5: Quality of LifeApr 1, 2021significant · resets scoring window
- Experimental Branch Patch 0.2.1.0Mar 8, 2021significant · resets scoring window
- Update 4 - Fluid Update!Mar 1, 2021significant · resets scoring window
- Patch 4 - Out Now! Including New Knowledge Lore, Talents and Lair Type!Feb 1, 2021significant · resets scoring window
- Update 3 - Live Now! Including Dwarf Talent Tree, New Buildings & So Much More!Dec 11, 2020significant · resets scoring window
- Hammerting MEGA Update PLUS 20% off!Nov 27, 2020significant · resets scoring window
- Hammerting - Update!Nov 11, 2020significant · resets scoring window
- Crash Hotfix Now Live!Oct 28, 2020
- Experimental Branch Crash Hotfix!Oct 28, 2020
- New Hammerting Demo - PGXSep 11, 2020
- Dwarveloper Log #52 - New Missions & Areas to Explore!Sep 7, 2020significant · resets scoring window
- Dwarveloper Log #50Jul 15, 2020significant · resets scoring window
- Dwarveloper Log #49 - New Ingot Metals, Various Fixes & More!Jul 1, 2020significant · resets scoring window
- Dwarveloper log #35 - Enemy WavesFeb 27, 2020significant · resets scoring window
- Dwarveloper log #32 – Hungry Dwarves!Jan 28, 2020significant · resets scoring window
- Dwarveloper log #31 – Ice Mines!Jan 17, 2020
- Dwarveloper log #29 – Custom Dwarf!Dec 24, 2019
- Dev Log October 7Oct 7, 2019
- Dev Log September 4Sep 4, 2019
- Dev Log - August 26Aug 26, 2019
- Dev log - August 19Aug 19, 2019significant · resets scoring window
- Dev log July 29-August 4Aug 5, 2019
- Dev log July 22 and July 29Jul 30, 2019significant · resets scoring window
- Dev log July 15Jul 15, 2019
- Dev log June 26-July 5Jul 5, 2019
- Dev log - June 26Jun 26, 2019
- Dev log - June 3Jun 3, 2019
