Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 12 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 87% | 81 | 323 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 62% | 61 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 6 reviews sampled · 6 total reviews in window · weighted 1 up / 0.7 down · computed 3h ago · full methodology →
Press & Creators reviews (33)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Psychonauts in the Rhombus of Ruin is a noble effort by Double Fine to give Psychonauts fans something to whet their appetite until the actual sequel comes out. Their attempt was misguided. Most of the game is hopping from host to host with a little puzzle here or there, of which none are ever challenging. With PSVR having a small install base and the steep pricing model for the game, it's not likely anyone will be getting sucked into Rhombus of Ruin. Just wait for the sequel.”
read full review ↗ - 50
“Psychonauts in the Rhombus of Ruin delivers a passable tale that manages to capture the quirky aesthetic and humour of the original game. But its high price point, pedestrian puzzles, and failure to do much of interest with VR makes it something of a letdown overall.”
read full review ↗ - 80
“I should know better at this point than to doubt the talent of Double Fine and Tim Schafer, as within minutes of slipping on my PlayStation VR headset to play The Rhombus of Ruin, it all came flooding back to me.”
read full review ↗ - 60
“Our favorite psychic secret agents return, trading platforming for puzzles and flat displays for a VR headset. The results are sweet but far too short.”
read full review ↗ - 70
“Psychonauts in the Rhombus of Ruin is a really good crack at a VR title by Double Fine. The characters will feel familiar to those who have played Psychonauts, but those new to the series will not feel too lost when following the story. However it is a short title that feels like it could have done a lot more with its intriguing setting, and while the tracking was on point most of the time there were moments where it could have been better. Rhombus Of Ruin is a fun experience and provides one of the best produced PSVR titles so far, but it ends a bit too soon.”
read full review ↗ - 60
“Another impressive PlayStation VR tech demo, but as a game, and the long-awaited return of a beloved franchise, the experience fails to satisfy.”
read full review ↗ - 80
“Trying something slightly different while waiting for the true sequel, Psychonauts in the Rhombus of Ruin is a delightful VR puzzle game that does a great job reacquainting players with the charming and creative cast of Psychonauts.”
read full review ↗ - 80
“Seeing the world from Raz’s perspective is great and something anyone with a PSVR headset should jump into. It feels very much like the original Psychonauts but updated for 2017. The environment is colorful and inventive, taking place mostly in the ‘real’ world with some minor detours for mindscapes. The sound design is excellent too, working well with the headset to form an immersive environment.”
read full review ↗ - 80
“I thoroughly enjoyed my time with Psychonauts in the Rhombus of Ruin, it was witty, it presented a challenge and, most importantly for a VR title, is comfortable to play. For owners of PlayStation VR looking to justify their headset purchase and an enjoyable game, look no further than this.”
read full review ↗ - 78
“Double Fine brings us back some very good memories of Raz and all of the other Psychonauts on this new adventure exclusively for the PlayStation VR, which performs a different gameplay from its first entry and lacks of charm.”
read full review ↗ - 80
“Although it's a very brief experience, I enjoyed my time with Psychonauts in The Rhombus of Ruin. The game has a good sense of humor, some interesting puzzles, and it made me excited for the prospects of what a fully-fledged point-and-click adventure game could be like in virtual reality.”
read full review ↗ - 80
“With Psychonauts 2 currently scheduled for release in 2018, Psychonauts: In the Rhombus of Ruin is the perfect way for long-time fans to revisit old friends, and for series newcomers to meet the gang in preparation for it.”
read full review ↗
…and 21 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
