Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 6 |
| All-time Steam reviews | 76% | 71 | 201 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.4 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Project Nightmare Case 36: Henrietta Kedward is a standout experience, drawing players into a meticulously crafted, eerie world rich in detail and atmosphere. Exploration, environmental interaction, and the uncovering of clues and symbols are central to piecing together Henrietta’s story and understanding the complex psychology of the characters. The game sustains a constant sense of tension and intrigue without resorting to cheap tricks, prioritizing immersion, narrative coherence, and high-quality art direction. Every environment feels authentic, every object narratively significant, lighting is carefully tuned, and dynamic sound design heightens the emotional and psychological impact of each moment. Its deliberate, reflective pacing rewards careful observation, deduction, and the thoughtful connection of fragmented details, offering a deeply satisfying investigative experience for fans of psychological horror. Each discovery matters, turning exploration into a meditative journey that engages both intellect and emotion. The seamless integration of world building, narrative, and gameplay ensures that every player action feels meaningful, reinforcing the story while enhancing the sense of psychological tension.The game tackles complex themes such as trauma, memory, and isolation with subtlety and depth, weaving them naturally into the story and environment. Henrietta’s narrative becomes more than a mystery to solve, it is an exploration of human emotion, motivation, and vulnerability. Even approaching the game with cautious expectations, players are quickly captivated: first by its striking visuals, then by a narrative that fully immerses and engages. In conclusion, Project Nightmare Case 36: Henrietta Kedward is a game of remarkable artistic and narrative achievement, delivering a cohesive, immersive experience where exploration, investigation, world building, art design, and sound design converge harmoniously. It is highly recommended for players seeking a title that combines psychological tension, narrative depth, and meticulous attention to detail, transforming gameplay into an emotionally charged, reflective, and unforgettable journey. In a crowded and increasingly formulaic gaming landscape, it feels like a fresh, exceptional breath of air.”
read full review ↗ - 76
“If you’re looking for that tension in the pit of your stomach as you peek around the next corner, and don’t mind some warts, this delivers”
read full review ↗ - 70
“Project Nightmares Case 36: Henrietta Kedward is a horrifying dip into the labyrinthine and haunted mind of a tortured soul. The journey will test your tolerance for frights as well as your patience for constant death. Still, the two-man development team at NC Studio built a horrific world that'd be rather immersive making it a supremely noteworthy indie title if it weren't for the hurdles of overcoming impactful bugs.”
read full review ↗ - 25
“What makes Project Nightmares Case 36: Henrietta Kedward interesting is that it’s built around an interesting idea, except it sabotages itself by then allowing two of the dumb ideas, one of them possibly dumber than anything else I’ve ever seen, to take precedence over that interesting idea. It would be fascinating if it weren’t for the fact the end result is so mind-bogglingly awful.”
read full review ↗ - 70
“The indie horror scene does it again, showing the big studios what the horror genre needs. Not all the ideas work as well as they should, but the game delivers a unified vision that still gets under your skin.”
read full review ↗ - 60
“Project Nightmares Case 36: Henrietta Kedward is a title with an interesting plot and compelling puzzles. However, unfortunately, the Switch version ends up set back by the lacking brightness, resulting in many disappointing moments.”
read full review ↗ - 76
“Project Nightmares Case 36: Henrietta Kedward is a game that you will not want to miss if you are a lover of this type of experience, which combines terror with the element of survival, despite being short and not having greater incentives to return.”
read full review ↗
Patch history
- Corrections and modificationsNov 11, 2021
- Bug fixesOct 18, 2021
- Bug fixes.Oct 12, 2021
- Changes in mechanics and bug fixes.Oct 8, 2021
- Version 1.0.009Jan 8, 2020significant · resets scoring window
- Version 1.0.0082Oct 18, 2019significant · resets scoring window
- Version 1.0.008Oct 2, 2019
- New Trailer and New Update on October 1stSep 25, 2019
- Version 1.0.007Apr 15, 2019
- Version 1.0.006Dec 23, 2018
- Version 1.0.005Nov 2, 2018
- Version 1.0.004Sep 19, 2018
- Version v1.0.003Jun 15, 2018
- Bug fixes and some improvementsJun 12, 2018
- Bug FixesJun 5, 2018
- Bug FixesJun 2, 2018
