Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 9 |
| All-time Steam reviews | 85% | 78 | 1000 |
| Metacritic user ratings | – | 88 | 6 |
| Post-patch Steam reviews (trust-weighted) | 81% | 75 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 6 total reviews in window · weighted 4.2 up / 1 down · computed 3h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Building on its predecessor’s mixture of RTS and RPG elements, SpellForce 3: Soul Harvest provides an engaging recipe that we don’t often get nowadays. A stand-alone expansion in the traditional sense, exploring its 20-hour long story campaign means uncovering a plot with significant consequences alongside a handful of charismatic companions. Whether delving into ancient ruins as a party of four or leading armies on the frontlines, Soul Harvest’s unique blend of RTS and RPG is one worth experiencing.”
read full review ↗ - 80
“Overall production values are great with all dialogue having accompanying voice acting and when talking to NPCs you’re often presented with several dialogue choices - many of which expand the world’s lore and current events. With several quality of life and mechanic upgrades from SpellForce 3, Soul Harvest is an enjoyable experience that scratches both the RPG and RTS itch. A blend that still feels unique to this series, and one that continues to impress all these years later.”
read full review ↗ - 84
“The long, beautifully varied campaign combines party sections and real-time battles to form a complete, complete picture, driven by a really exciting story.”
read full review ↗ - 80
“SpellForce 3: Soul Harvest is certainly one of the best mixtures of cRPG/RTS currently available on the market, and helps both genres to get back on track after several years of inconsistency. ”
read full review ↗ - 85
“SpellForce 3: Soul Harvest is an excellent RTS with RPG elements that smoothed out many rough edges of its predecessor. The developers put a great deal of effort into the expansion in order to improve the game in every aspect. ”
read full review ↗ - 70
“Even with SpellForce 3: Soul Harvest releasing so close to SpellForce 3, it’s worth it. The new storyline alone alongside the well crafted systems for both the RPG explorations and the RTS building of armies makes for a good time for both new and old fans alike.”
read full review ↗ - 80
“A lengthy campaign, welcome additions and clever improvements make Soul Harvest a noticeably better experience than the bug-ridden Spellforce 3.”
read full review ↗
Patch history
- SpellForce 3 Reforced - Big Update & New Game ModesDec 6, 2021significant · resets scoring window
- Patch 1.05 - Balancing & FixesApr 8, 2020significant · resets scoring window
- Patch 1.02Jun 19, 2019significant · resets scoring window
- Hotfix 1.00.2Jun 3, 2019significant · resets scoring window
