Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 82 | 43 |
| All-time Steam reviews | 92% | 86 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 92% | 87 | 16 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 46 reviews sampled · 44 total reviews in window · weighted 20.8 up / 1.7 down · computed 1h ago · full methodology →
Press & Creators reviews (62)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Arise: A Simple Story should be recognised as a beautiful and touching story, no matter its short length. It's a heartwarming and truly captivating journey, providing you allow yourself to be immersed in the narrative. With the stop/start nature of the loading screens and the long-winded gameplay, this can be hard but definitely worth pushing through.”
read full review ↗ - 85
“While it may be simple in concept, Arise: A Simple Story delivers a real showstopper when it comes to its gameplay, offering up an innovative blend of aesthetic splendour and strong themes. It’s a beautiful, poignant journey not to be missed and one of the best games of the year.”
read full review ↗ - 80
“Arise: A Simple Story sets out to tell a story as a video game but, smartly, doesn’t overestimate the role of gameplay. Inventive level design drives things forward, but faced with the awkward task of demanding platform-jumping in the aftermath an emotional bombshell, it simply lets the musical and visual storytelling seize their moment. It is only a simple story, but well told.”
read full review ↗ - 65
“Overall, then, Arise remains an interesting platform experience. The gameplay is fun, the time manipulation is a well-used and well-developed mechanic, the visuals and sound are solid, yet the narrative goes to some strange, tone-deaf places and the overall message is, at best, mixed. Joyful at the beginning, borderline offensive in places in the middle, and thoroughly bleak by the ending.”
read full review ↗ - 83
“While my fondest memories of great Switch titles tend to focus on games that are more on the more gameplay-focused side there's something to be said for the ones that instead leave a contemplative mark...”
read full review ↗ - 80
“Arise tells a simple, yet moving story with beautiful graphics and incredible musical score. However, its gameplay sometimes tends to work against itself, despite its intuitive controls.”
read full review ↗ - 80
“By making a point of keeping things simple, Arise: A Simple Story excels in all the right places. Basic 3D platforming is elevated by the introduction of time manipulation, transforming the beauty of its locations into an interactable piece of art. And when its visual design is already this stunning, it makes for an experience that delights every sense imaginable.”
read full review ↗ - 80
“Arise: A Simple Story takes you on a journey of emotions through the memories of a protagonist. A simple and focused story, quite unique among the industry's common epic narratives. Being a game where you control the time, it also surprises by the fact that it respects the player's time a lot, being a shorter experience (about 4 hours), but free of any unnecessary moments or irrelevant content.”
read full review ↗ - 85
“Arise is largely filled with strengths that result in exactly what it promises to deliver: a simple narrative that also happens to be incredibly moving.”
read full review ↗ - 90
“Arise: A Simple Story is a short but fantastic game. It isn’t the most challenging game out on the market; it isn’t the fastest paced or the most mechanically in-depth… but it doesn’t have to be. It’s calm, quiet, deep, and far more than enough to make it worth playing. If you need to fill a quiet afternoon or two and need a poignant story to pluck your heartstrings, definitely make sure to give Arise: A Simple Story a chance.”
read full review ↗ - 80
“Arise, A Simple Story contains a beautifully told story within a charming puzzle adventure. With poignant moments and joyful visuals, this game has the ability to capture a breadth of emotion with ease. It’s a short but worthy edition to narrative driven puzzle games.”
read full review ↗ - 100
“Arise: A Simple Story lives up to its namesake, telling a captivating tale full of charm and heartbreak that hit me right in the feels. It's an experience I won't forget anytime soon, and while there are a few flaws, they cannot outweigh what a meaningful experience this turned out to be, and I couldn't recommend it more.”
read full review ↗
…and 50 more tracked reviews.
Patch history
- New Patch Notes!Jan 13, 2022
- Update Notes for Jan 13Jan 13, 2022
