Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 9 |
| All-time Steam reviews | 91% | 86 | 18 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 30
“Limerick: Cadence Mansion lacks in horror what it also lacks in limerick-related puzzles, partnered with frustrating action, this is a game that was not ready for the market yet.”
read full review ↗ - 85
“Limerick: Cadence Mansion offers solid, scary gameplay for fans of the action-horror genre and puzzlers. Full of rhythm and rhyme, you're in for a spooky time.”
read full review ↗ - 80
“I find the puzzles in tandem fun and tedious. For example, when entering Limerick Encounters, having the player do the three puzzles three times each (nine times total!) was annoying and boring after some time. I enjoy some of the stories found in notes to learn about the overarching story and find out the fates of some of their authors, but I feel that there are too many notes, sometimes too many close together. The controls were quick and easy to learn, and the environments were fun to navigate. The sprinting bar replenishes at a rate that you don’t easily outrun the monsters but doesn’t leave you at a disadvantage. Limerick: Cadence Mansion is a solid puzzle game and an engaging, smooth experience. I highly recommend this game for lore lovers and puzzle fanatics.”
read full review ↗ - 75
“Limerick: Cadence Mansion is a solid action-horror adventure, featuring satisfying pacing, solid and scary gameplay, ad hoc inserted jumpscare, not particularly complex but varied puzzles, and really detailed environments. The result? Net of a vague and confusing narrative plot, an eerie and carefully crafted experience ready to welcome you.”
read full review ↗ - 80
“Limerick: Cadence Mansion is a good game for spooky season because it has plenty of familiar mechanics while creating an interesting universe. It’s not horror by any means but there are some effective scary moments. The game creates constant tension between the drive to discover more and the need to run to a Panic room to avoid death and recover.”
read full review ↗ - 67
“There is nothing wrong with Limerick: Cadence Mansion. No bugs to report, no glaring gameplay problems, no frame rate drops, nothing. The entire production does, however, flaw in experience, from the complicated graphics setup menu that made me desist from playing with the settings, to the banality of many puzzles, more appropriate to a Professor Layton series than a survival horror. Textures, 3D models, and lighting are close to amateurish, which should not necessarily be seen as a negative aspect, but unfortunately in this kind of games atmosphere is everything, so it would have deserved more polish.”
read full review ↗ - –
“This game gets a recommendation from me, and that’s saying something considering it was Jenito’s first commercial work.”
read full review ↗
Patch history
- Sep. 29, 2023 QuickfixSep 29, 2023
- Demo Patch #3, Version 0.4.4.73Feb 9, 2023significant · resets scoring window
- Demo Patch #2, Version 0.4.4.72Feb 4, 2023
- Demo Patch #1, Version 0.4.4.71Feb 3, 2023significant · resets scoring window
- Demo 0.4.4.7 Released!Feb 2, 2023
