Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 9 |
| All-time Steam reviews | 77% | 72 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 70% | 67 | 972 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 26, 2024) · 300 reviews sampled · 972 total reviews in window · weighted 164.9 up / 51.4 down · computed 2h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Endzone - A World Apart is an engaging post-apocalyptic building strategy game that will keep you glued to your screen for hours on end. It particularly stands out for its appealing and fairly original design of certain buildings and mechanics. Thanks to the changing conditions, notably unstable weather, radiation, and the ability to send scouts into the ruins, it’s a lot of fun. However, the settlement’s defense could be a bit more in-depth, and it wouldn’t hurt to have more building upgrade options or a larger research tree. Even so, it’s a very well-made game within its category.”
read full review ↗ - 50
“Endzone: A World Apart is a carbon copy of Banished, both for better and for worse.”
read full review ↗ - 70
“Endzone is a polished title that has no bugs or any technical issues. It is an interesting game for fans of city builders looking for a new challenge (and a high difficulty level). Unfortunately, after building a complete settlement, the gameplay became pointless because of irritating (and ultimately boring) micro-management.”
read full review ↗ - 60
“Endzone: A World Apart shows a much more conventional post-apocalyptic world than Frostpunk, and is also a much more conventional game.”
read full review ↗ - 75
“Interesting post-apocalyptic survival city builder, however without story and after few completed scenarios it is eventless.”
read full review ↗ - 79
“Endzone - A World Apart has turned out to be a rich and articulated management game, but one that risks filling a bit in the long run, especially when the community that the player carries on his shoulders will acquire a certain weight. Despite this, the challenge offered by the game turns out to be decidedly satisfying despite its not indifferent punishment, making it a must for all fans who’re looking for a considerable challenge in this genre.”
read full review ↗ - 80
“I would have liked to have seen multiple options available Endzone: A World Apart. The ability to have friends play and help as a neighboring town or even be an enemy would have added something a bit more and allowed me to share the experience with my fellow gamers. Whether you are a fan of the genre or just get intrigued by simulators, this title has a bit of everything from experimenting with layout setups and gives players the chance to see how well they would do given the same situation.”
read full review ↗ - 75
“Endzone: A World Apart doesn't offer anything new that hasn't been seen already in terms of management gameplay. If I wanted to describe it quickly, it's an apocalyptic-themed Banished. And this is not bad either. If we overcome some design flaws and a possible lack of variety, we have a title with a remarkable base that can offer us many hours of play.”
read full review ↗ - 57
“Half of the game is not available because of a lousy adaptation of the controller. A version that they sell us as Series X|S, when in fact it is Xbox One”
read full review ↗ - 85
“Endzone, A World Apart quickly established itself as one of my favourite strategy games on a console. The game comes as a breath of fresh air when the genre is quite limited in terms of selection and watered down options of other titles. I’ve poured in excess of 30 hours into this title within a week and I have barely scratched the surface and this is without engaging with any of the scenario options.”
read full review ↗ - 82
“It took a while but I ended up thoroughly enjoying the strategic management gameplay of Endzone - A World Apart: Survivor Edition. It may have a steep learning curve but if you're willing to put some effort in, you'll eventually have a great time.”
read full review ↗ - –
“Endzone: A World Apart shows a ton of promise, especially for those looking for an in-depth city builder and simulation management game. There's a literal TON of ways to manage your settlement, depending on the map and game at hand. The world, a broken ruin of what was before, is ripe for your taking as you work to keep your settlement alive and growing amidst the debris. Endzone is a fun yet complex game. It reminds me of the old Settlers titles, where the game's complexities grow as you get further and further into the layers of what's contained within. But that is also potentially one of its failure points, the sheer volume of stuff to manage and control can be daunting, much like how it probably would be if we were to find ourselves in a similar scenario within real life.”
read full review ↗
Patch history
- Endzone 2 | Early Access Release | OUT NOWAug 26, 2024significant · resets scoring window
- Breaking News: Playtest & RoadmapAug 16, 2024significant · resets scoring window
- Community Building Final UpdateJun 17, 2024
- Grow a Tree UpdateJun 13, 2024
- 125.000 Wishlists - Thank you!Dec 1, 2023
- Pathfinder | Patch #8 | V 1.2.8630.30586Aug 22, 2023
- Greenery | Patch #7 | V 1.2.8529.18208May 11, 2023
- Full Release Update | Patch #6 | V1.2.8206.23583Jun 23, 2022
- Full Release Update | Patch #5 | V1.1.8166.35967May 12, 2022significant · resets scoring window
- Full Release Update | Patch #4 | V1.1.7997.29304Nov 23, 2021
- Full Release Update | Hotfix #8 | V1.1.7961.30733Oct 18, 2021significant · resets scoring window
- Full Release Update - Patch #3Oct 7, 2021significant · resets scoring window
