Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 21 |
| All-time Steam reviews | 76% | 72 | 708 |
| Metacritic user ratings | – | 77 | 9 |
| Post-patch Steam reviews (trust-weighted) | 7% | 20 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 1 total reviews in window · weighted 0.1 up / 1.1 down · computed 3h ago · full methodology →
Press & Creators reviews (47)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Although the story does falter towards the end, Death end re;Quest is still a pretty fun experience. The combat alone is some of Compile Heart's best work in the genre.”
read full review ↗ - 60
“On one hand, the game’s narrative and characters are engaging enough. On the other, the actual RPG elements are hindered by a battle system that, while having some neat ideas, doesn’t really come together.”
read full review ↗ - 60
“Death end re;Quest retains Galapagos RPG’s will to innovate with each new game, this time with better execution overall. However, it’s still a budget RPG and the lack of investment holds it back from being the great narrative experience it aims to be. Nevertheless, the good combat system, compelling design, and a scenario that's much deeper and more interesting than usual have the ability to hook the player despite the title's flaws.”
read full review ↗ - 90
“Death end re;Quest is making its mark on Nintendo Switch with a fine balance of cute anime style graphics to temper the exceedingly malevolent and gruesome violence that truly is necessary for the plot. By the time the end game approaches a melancholic air descends because time is almost up for the beloved Shina and her sweet smile. Replayability is a must for completionists who want to encounter every clue in the game, and also for those who love the very screwed up universe in World Odyssey. Apart from occasional confusion on story progression, there are minimal negative aspects, with difficulty levels making lesser skilled players able to enjoy the intricately layered plot and higher skilled players able to sink their teeth into the complex battle mechanics.”
read full review ↗ - 70
“It’s a bit rough around the edges, especially on the Switch. But Death end re;Quest is easily one of the most creative games in Idea Factory’s stable, and if you missed it before there’s plenty of value in checking it out now.”
read full review ↗ - 80
“Although the enjoyable RPG mechanics can be a bit tiresome eventually and the balance between the RPG and visual novel side can feel off Death end re;Quest’s brilliantly written storyline will keep players hooked.”
read full review ↗ - 83
“So overall, mashing up the likes of .Hack or Sword Art Online's being trapped in a digital world, MeiQ's character design and finally a penchant for the macabre, and you have one of the better titles this partnership have ever put out which in the past couple years is a fair amount of praise. Whether fans of RPGs or JRPGs, Death End re;Quest is worth grabbing either on the PC or on the PS4 where it was already available.”
read full review ↗ - 90
“Compile Heart has produced something that's more than a boob-based JRPG, with a very compelling story and a lot of interesting ideas.”
read full review ↗ - 70
“Compile Heart set out to prove they could do something different by making Death end re;Quest, and they absolutely succeeded. Unfortunately, the interesting ideas at the heart of the game are undone by the groan-inducing and lengthy dialogue that often tries too hard to be taken seriously. Edgy writing aside, Death end re;Quest has marvellous gameplay that kept me glued to my controller. It's a strong package for JRPG fans, but you might end up wanting to use that skip button during cutscenes.”
read full review ↗ - 75
“Death end re;Quest spins an interesting tale, but unfortunately is tripped up by its own tedious gameplay mechanics.”
read full review ↗ - 70
“Death end Re;Quest is good mix beetween an original J-RPG and a visual novel, with two different heroes.”
read full review ↗ - 65
“By bringing Death end re;Quest to the Nintendo Switch with all DLC included I’m pretty sure this is the ultimate package. The game, in my opinion, is foremost a Visual Novel with an intriguing storyline and many hours of gameplay. Be prepared for lots of reading and some interesting ideas when it comes to battle but also, you’ll have to stomach the violence. To me, that’s where the game failed. Yes, good stories come with horrible plots and they can still engage. But I don’t want to be witness to blood spattering, crunching bones and prolonged suffering. Though the story kept me hooked, I can’t overlook that.”
read full review ↗
…and 35 more tracked reviews.
Patch history
- Death end re;Quest 2 Beta UpdateJun 18, 2020
- 7.09.2019 Build Update - 4k SupportJul 9, 2019
- 5.28.2019 Build UpdateMay 29, 2019
- 5.28.19 Build Update - Full Screen Support FixMay 29, 2019
- 5.20.2019 Build Update!May 20, 2019
- 5.17.2019 Build UpdateMay 17, 2019
