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How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 81 | 24 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| PlayStation store ratings | – | 85 | 86 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Ray’z Arcade Chronology does what it should as a shmup. Lots of things shoot at you and you shoot at lots of things as you learn the required patterns. There’s desperation and frustration to overcome as you deal with the copious dying. And it all leads to the thrill of finally taking out the boss. While not every aspect of the game is stellar for what it contributes, this is a fun collection that’s worthy of a spot in your Switch library.”
read full review ↗ - 80
“This is the best of it in regards to home ports of the Ray series, spit-polished by M2’s dedicated commitment to quality. It offers very accurate arcade ports of three superb, nuanced shoot 'em ups, famous for their fantastic soundtracks, engrossing gameplay mechanics, and visual showboating. Lag is minimal enough to have no impact, and the HD upscaling is wonderful. With no training modes, historical bonuses or rearrangements, however, it falls shy of being the ultimate package. But only just.”
read full review ↗ - 80
“As I said, each game included here is a lot of fun in its own right, if you just want to jam some good, classic shmups, or maybe revisit an old arcade favourite, you’re in good hands here. But as is often the case with a collection like this, the story that unfolds when you have a whole series presented side-by-side in one package can be a fascinating one. With Ray’z Arcade Chronology, that story is the way Taito took a nifty concept, RayForce’s two-layer combat, and turned it into a particularly creative, experimental approach to the shift to 3D graphics.”
read full review ↗ - 70
“This collection is more than worth the time even if the digital version feels incomplete. It was great revisiting these classic shooters all in one place. They are not as in-depth as other shooters, but are still a ton of fun. Definitely worth checking out for anyone that still clings to that classic genre.”
read full review ↗ - 80
“Ray’z Arcade Chronology is a fantastic collection of a slightly mixed trilogy of shooters. If you’re a fan of the Ray games, then buy this with full confidence. M2 has done a terrific job as usual. Shooter fans will also likely get their thrills thanks to the online leaderboards and achievements. If you’re totally new to Ray and are only a modest fan of the genre, I’d give this a slightly softer recommendation, but I still believe you’ll find something to like here.”
read full review ↗ - 85
“Ray’z Arcade Chronology is really good. It’s a great collection of great ports of great games. That’s it. No notes (aside from the ones already provided). If you haven’t played any of these games, you definitely owe it to yourself to check out the collection. If you have played them, this is just a great way to get all the titles together with some bells and whistles. I could scarcely ask for more.”
read full review ↗ - 80
“Alongside Raiden, and R-Type, Taito’s Ray games rank among the best STG franchises of the twentieth century. As such, Ray’z Arcade Chronology is essential for fans of the genre, compiling a trio of time-tested shooters.”
read full review ↗ - 80
“If you ever wondered what made the Ray series of shmups so special, then this collection should hopefully help you with that, along with an abundance of homing lasers.”
read full review ↗

