Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 78 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| Xbox store ratings | – | 70 | 26 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 5h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“With the purity of its twitch platforming mechanics and the clever way developer Demimonde exploits user-generated platforms, Octahedron: Transfixed Edition certainly lives up to its new subtitle. The soundtrack alone is worth the price of admission, especially if you’re partial to some big EDM beats, and if you’ve ever enjoyed the likes of Downwell, Crypt of the NecroDancer or Celeste, this TRON-loving indie is likely to entrance you.”
read full review ↗ - 80
“Octahedron: Transfixed Edition is a brilliantly realised visual and audible artistic creation that demanded a lot of effort to bring to Switch, while preserving perfect performance in both modes. It is a resounding success on that front. Gameplay is also extremely tight and responsive, and the concept itself is addicting... in small doses. ”
read full review ↗ - 90
“Because there are so many entries in the platformer genre, a game really has to do something special to stand out from the crowd. Octahedron uses an alluring presentation, a bumping soundtrack, and excellent gameplay to position itself as one of the first Nindies darlings of the year. The final stages of the game are an absolute trip, and for much of my time with it I simply could not put Octahedron down. A free demo on the eShop leaves no excuse for ignoring this one. You don’t need to get dressed up or shell out for expensive drinks to feel like you’re at the club. Just play Octahedron.”
read full review ↗ - 80
“Octahedron: Transfixed Edition is an eye-catching game whose platforming keeps things simple without sacrificing its challenge. It’s that kind of ‘one more try’ feeling, fast-paced action experience the Switch was born to do and despite some frustrations, I had a great, and rewarding, time building platforms and navigating Octahedron’s luminous playgrounds.”
read full review ↗ - 70
“Octahedron is a difficult platformer which will entertain an audience due to its acclaimed soundtrack and inventive gameplay. Its visual presentation will make it difficult to get into for many, but there’s a solid platform challenge at hand here.”
read full review ↗ - 80
“Octahedron is still a great experience for platformer fans or puzzlers, but especially the latter. On a large screen, Nintendo Switch owners are getting the same visual and gameplay treat as any other gamer with the original version of Octahedron. In handheld mode Octahedron is far from unplayable but it's not the ideal way play.”
read full review ↗ - 70
“The level progression works particularly well, getting you used to the current mechanics and obstacles, and then just throwing brand news ones at you. Respawn points are generally conveniently placed, so constantly dying just figuring out what to do isn’t a particularly frustrating affair. The game is quirky, challenging, and clever enough to warrant a look.”
read full review ↗ - 80
“Octahedron: Transfixed Edition provides a host of new achievements, mostly related to time trials, and the scoreboard system means that you can always find a way to grab just one more neon shape to add to your tally.”
read full review ↗ - 75
“It’s engaging and interesting, but not a game for those looking for a quick casual bounce around. This is an experience best played with headphones, greasy palms from the precise jumping, and sweaty forehead from the concentration. It’s not a revolutionary game, but it does what it sets out to do very nicely indeed.”
read full review ↗ - 67
“Octahedron: Transfixed Edition is a solid and deceptively simple platformer that uses its challenging structure, pumping rhythm, and striking visuals to create a package designed to overwhelm the senses. While each part is solid, the final product wasn’t enough to hook me into playing long term. The challenge was refreshing and the visuals more than pop, however, the game advises you to follow the rhythm and it didn’t quite feel in sync enough with all three aspects to do so. It’s an impressive and ambitious title, but not one as memorable as it ought to be.”
read full review ↗

