Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 79 | 29 |
| Backloggd ratings | – | 79 | 511 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“It's the same brick wall of a problem Netherrealm Studios has been running into since Mortal Kombat vs. DC, of trying to add depth where it's mostly unnecessary.”
read full review ↗ - 80
“While there's little to recommend upgrading from the PlayStation 3 version of the game, BlazBlue: Chrono Phantasma Extend is a confident execution of a title that knows its strengths.”
read full review ↗ - 90
“Overall, Blazblu Chronophantasma Extend is a must for anyone who is into their fighting games and this is right up there with anything on the PS4.”
read full review ↗ - 88
“One of the best 2d fighters out there, almost perfect in every aspect. There are some slight issues like its lack of cross play with PS Vita or the style of its soundtrack, but beyond that, and excellent game for those who can see beyond Street Fighter and Tekken.”
read full review ↗ - 90
“Even though it stands as more of a refinement over its immediate predecessor than a genuine leap, this latest entry in the BlazBlue series stays true to form by overwhelming players with a deliciously deep combat system, brilliant cast of characters and a veritable avalanche of content.”
read full review ↗ - 90
“Otherwise, BlazBlue remains the slick, fast, competitive and vibrant fighting game that we saw in previous versions.”
read full review ↗ - 80
“Simply put, one of the best 2D fighting games for PS4, Xbox One, PS3 and even PS Vita consoles. A magnificent game in every aspect.”
read full review ↗ - 82
“Those who already own Chrono Phantasma can probably wait a bit, but if you’re new to the franchise, there is no better jumping off point than this game. ”
read full review ↗ - 83
“While BlazBlue: Chrono Phantasma Extend could've used more new content (and more balance in the way it tells a story), it’s still a worthwhile brawler for PS4 and Xbox One. That goes double for fans that want to get the full gist of what BlazBlue's universe has to offer, this is as expansive as fan service as the series gets. At least, for now. ”
read full review ↗ - 80
“BlazBlue: Chrono Phantasma Extend is simply the biggest, largest and deepest entry in the franchise, although it's now up to its fan to decided if it's worth their time or if they should just wait for the inevitable Central Fiction Extend coming next year.”
read full review ↗
