Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 76 | 20 |
| Creator reviews (5 tracked) | – | 85 | 5 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 74 | 750 |
| Backloggd ratings | – | 65 | 750 |
| Xbox store ratings | – | 74 | 18 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (68)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Dying Light 2 takes the same survival horror route as the original but improves everything that made the first game so much fun in the first place by breathing life into its world, characters, and narrative. Its RPG elements and dialogue options are a noticeable upgrade and give weight to your decisions, even though they may not always be that impactful. Its greatest strength lies in how it reinvents the idea of survival in a zombie apocalypse. And that makes for a frighteningly good time.”
read full review ↗ - 70
“As with the original game, Dying Light 2 Stay Human will find its share of audience, while the teams at Techland will continue to expand their vision. The solid base is already there, and it would be interesting to see how the game will turn out in 5 years time.”
read full review ↗ - 80
“Dying Light 2 is a very interesting and specific experience. It disappoints with its “meh” story and weirdly boring characters, but where its shadow is darkest, there are also areas where it shines the brightest. Its gameplay, most notably parkour, are ridiculously fun, intuitive and open-ended, with great adrenaline segments in the form of the day-night cycle that provide almost completely different gameplay experiences that shall provide you with a lot of hours of fun for sure.”
read full review ↗ - 85
“Techland has managed to create something more important than just another well-written video game. Behold, a convincing open world that encourages you to discover its secrets and provides lots of fun, regardless of what you're doing. Dying Light 2 isn't perfect, but it perfectly makes up for its few flaws. A sequel better than the original!”
read full review ↗ - 80
“The story here pulled me in quickly, and is well worth paying attention to. Exploration with parkour is just plain fun. The game doesn't feel like it's forcing the player to explore and complete every marker on the map, but rather giving the player options for how they want to approach the game. The survival aspects aren't overwhelmingly hardcore, but feel tuned to provide the perfect amount of tension.”
read full review ↗ - 60
- 70
“Dying Light 2 is a super solid follow-up to the 2015 original, building upon its fantastic gameplay loop with new traversal options for even more parkour fun. It's extremely disappointing, however, that the narrative and open world promises Techland made in the lead up to launch haven't been realised. Your choices don't have nearly as much impact as we would like, and the map is much more rigid than pre-release footage would have you believe. Still, Dying Light 2 feels awesome and empowering to play, and that can go a long way.”
read full review ↗ - 50
“Dying Light 2 is an experience rife with suffering, stemming from its dawdling progression, woeful narrative and intrusive presentation issues. In spite of these shortcomings, the parkour shines once the right equipment and skills are unlocked, salvaging a modicum of joy from this disappointing nightmare.”
read full review ↗ - 80
“Dying Light 2 is a good game that happens to be the long-awaited sequel to a great game. There's still a ton of fun to be had, and the exploration alone is worth the price of admission. At the same time, it's bigger without necessarily being better. I had a lot of fun with it, but I can't help but feel more positive toward the original. If you're looking for a fresh new world to smash zombies in and you're burned out on Harran, then Dying Light 2 will scratch that itch well.”
read full review ↗ - 80
“Dying Light 2 ups the ante from the original in almost every way, offering more satisfying parkour, combat and enough jump scares to make you never want to walk in the darkness ever again. A worthy and essential sequel.”
read full review ↗ - 70
“Dying Light 2 is an enjoyable and ambitious game that unfortunately bites off more than it can chew.”
read full review ↗ - 70
“Dying Light 2 expands and refines a formula Techland has been peddling since its breakout success with Dead Island. This sequel learns a lot from modern open world video games, its massive, zombie-infested sandbox rarely feeling empty, especially as you breeze through city blocks with a Mirror's Edge-like finesse. However, Dying Light 2 inherits the same problems - a dull story, tiresome combat, and character progression that’s a tad too sluggish.”
read full review ↗
…and 56 more tracked reviews.

