Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 81 | 30 |
| All-time Steam reviews | 84% | 77 | 1000 |
| Metacritic user ratings | – | 72 | 8 |
| Post-patch Steam reviews (trust-weighted) | 88% | 82 | 9 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 25 reviews sampled · 23 total reviews in window · weighted 14.6 up / 1.9 down · computed 5h ago · full methodology →
Press & Creators reviews (44)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Roguebook offers enough unique takes on gameplay to create a compelling experience for those highly interested in deck building games and a fun experience for those who aren't quite as familiar with the genre. The dual hero system and presentation truly makes Roguebook stand out. However, the usual issues with the deck building game remain. It's the random luck of the draw as to whether you're given good enough cards to succeed in battle. Otherwise, you have to grind your way around to find useful cards or upgrades to help you. It might not be a game for everyone, but Roguebook is definitely worth checking out.”
read full review ↗ - 80
“Roguebook can be a bit too reliant on RNG and give you the false impression of “simplicity” due to its aesthetic. But do not be fooled, there’s an extremely compelling and deep deckbuilder with a lot of original ideas. Just get ready for some hard, but rewarding, learning curve.”
read full review ↗ - 50
“To be clear, this is actually really fun and interesting, but at this point it was not ready for release. There are far too many literal game-breaking bugs and errors that freeze RogueBook solid. The second level alone took over 10 reloads to beat. With some patches and balances though, this game could easy be a recommended to CCG or strategy players.”
read full review ↗ - 77
“While were to the point where there are quite a number of roguelike deckbuilders on the Switch, it's nice to see that newcomers to the space like Roguebook have still tried to keep introducing new elements to the mix...”
read full review ↗ - 90
“An excellent game that provides a solid twist to the deck building genre. Needs only some minor polishing to get it close to perfection.”
read full review ↗ - 90
“Roguebook is an excellent mashup of collectible card game, with exploration and progression elements that keep the experience fresh for subsequent runs. I was almost immediately hooked, playing with different party combinations and structuring my decks to see if I could make it just a bit further on my next run. And the one after that. And the one after that. I’m going to stop writing now and go back for another run now.”
read full review ↗ - 80
“Roguebook follows the success formula of other toppers in this crossover of genres such as Slay the spire and Monster train. Don't be fooled by the simple graphics. Under the hood is a layered role-playing game with plenty of room for personalization, allowing you to create your own play style. The game is not revolutionary but it is rock solid, especially for this soft price.”
read full review ↗ - 80
“If you have the patience, Roguebook is an interesting adventure, worth exploring. Players will be treated to a multifaceted strategy title, that keeps you guessing constantly. Why not have them deal you a hand?”
read full review ↗ - 90
“Roguebook is essentially a roguelike- deckbuilder game, with the cards, gems and relics being the loot that players will have to blend into a perfect strategy to escape. While each of the characters will start with a default deck that will be upgraded as they level up; most upgrades players receive will be lost upon death. These games depend on having a tight replay, fun and consistent replay loop and with Roguebook, Abrakam has succeeded here.”
read full review ↗ - 80
“Roguebook is a refreshing take on traditional card games. With its original map and combat mechanics, it delivers engaging roguelike elements that keep things interesting run after run. While the game might not contain the world’s most ground-breaking story, card game aficionados are sure to find something to their liking in this Faeria-themed release.”
read full review ↗ - 80
“In a genre of some truly fantastic games, Roguebook stands up there with the best of them. Whilst the story is minimalistic and the lack of world variety is disappointing , the engaging combat makes this easily one of the most polished deckbuilders I've played.”
read full review ↗ - 80
“'Roguegbook', which is created by card game veterans, shows strong basics. if some bugs are fixed as soon as possible, then it can be a long-running roguelike deck builder.”
read full review ↗
…and 32 more tracked reviews.
Patch history
- Update - 1.10.15 (Bug Fix Patch)Apr 5, 2022significant · resets scoring window
- Update 1.10 - Follow Up Bug FixesMar 9, 2022significant · resets scoring window
- Hotfixes - Input Lag fixMar 3, 2022
- Patch Notes - Update 1.10Feb 24, 2022significant · resets scoring window
- Update Live Stream - February 24th 6PM CETFeb 23, 2022
- Patch Notes - Update 1.9Jan 12, 2022significant · resets scoring window
- December Balance ThoughtsDec 7, 2021significant · resets scoring window
- Patch 1.8.3: HotfixesNov 30, 2021significant · resets scoring window
- Patch Notes - Version 1.8: Community Card UpdateNov 19, 2021significant · resets scoring window
- Patch 1.7.4: HotfixesNov 8, 2021
- Patch notes - Version 1.7: Flash GemsOct 20, 2021significant · resets scoring window
- Hotfixes - September 21stSep 21, 2021significant · resets scoring window
- Patch notes - Version 1.6: The LegacySep 15, 2021significant · resets scoring window
- Patch 1.5 -> 1.6 Run Preservation InfoSep 15, 2021
- Patch 1.5 + The Gem MinesAug 10, 2021significant · resets scoring window
- Patch notes: V1.49Jul 6, 2021significant · resets scoring window
- Mac Version Now AvailableJul 2, 2021
- Hotfix: June 25th, 2021Jun 25, 2021
- Patch 1.4: Balancing and Bug FixesJun 23, 2021significant · resets scoring window
- Day 1 HotfixJun 17, 2021
- The Major March UpdateMar 13, 2020significant · resets scoring window
