Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 18 |
| All-time Steam reviews | 88% | 82 | 204 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 89% | 83 | 326 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Dec 2, 2025) · 300 reviews sampled · 326 total reviews in window · weighted 200.6 up / 24.6 down · computed 1h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Kingdom of Night offers a nostalgic adventure, but its experience is undermined by repetitive gameplay and balance issues. The developers are actively patching the game, so significant improvements within a few months are a distinct possibility.”
read full review ↗ - 70
“Kingdom of Night [is] a game that manages to feel both intriguing and grindy in turns, with a sweeping scope and ambitious storytelling that are undercut by copy-and-paste combat and vague sign-posting.”
read full review ↗ - 83
“Kingdom of Night is a very competent action RPG that manages to deliver on many of the things it sets out to do, both in terms of gameplay and in terms of visuals and narrative proposals.”
read full review ↗ - 90
“Kingdom of Night is a suspenseful game that looks and sounds great, with a creepy story that makes you want to solve the mystery of this town.”
read full review ↗ - 80
“Kingdom of Night is a really good title, which achieves its objectives and offers an intense and engaging experience, with some technical and structural stumbles which however do not compromise the rest.”
read full review ↗ - 75
“A 1980s-themed ARPG, dripping in evocative themes and tight combat, with some UI and story drawbacks.”
read full review ↗ - 92
“Bosses do feel challenging, but never to a point of being impossible. My first encounter with a boss resulted in me eating pretty much all of my snacks for health. The more you explore, the more items you can find to assist in fights: it turns out there's a multitude of strong weapons out in the world. Once I figured that out, battles became a lot easier to succeed in.”
read full review ↗ - 82
“Kingdom of Night is an isometric hack-and-slash RPG that relies on its '80s setting and effective, if very dark, pixel art. The gameplay is solid, quest-rich, and technically polished, though not very original and weighed down by frequent respawns and consistently gloomy environments. Progression is satisfying and there's good variety, but the pacing may dip if you're not into the genre. A well-made, straightforward indie title.”
read full review ↗ - 90
“Kingdom of Night refines a bold premise into a near‑complete experience; an emotionally charged, neon‑soaked night that combines tactical ARPG combat with cinematic storytelling and memorable set pieces. The demo shows confident design across combat, class depth, worldbuilding, and audio‑visual identity, leaving only a few polish items between a great game and a near‑classic.”
read full review ↗
Patch history
- Game Update #3: Changes & Bug FixesDec 24, 2025
- Game Update #2: Changes & Bug FixesDec 7, 2025
- Game Update! Changes & Bug FixesDec 5, 2025
- OUT NOW! Launch Trailer & Release NotesDec 2, 2025significant · resets scoring window
- Fixed Unity Security VulnerabilityOct 4, 2025
