Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 8 |
| All-time Steam reviews | 91% | 85 | 111 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 64
“It's safe to say that at this point there's no shortage of classic shooters on the Switch, which does admittedly make it a challenge for new ones to make a splash...”
read full review ↗ - 80
“Remote Life is an excellent space shoot 'em up for fans of classic genre games, eerie artstyle and techno music.”
read full review ↗ - 75
“Remote Life is a mix of old and modern sensibilities in a package that works rather well. The twin-stick shooting blends in nicely with tight controls and enemies that are fun to fight if you're not stuck with a terrible weapon. The level design mixes in traditional scrolling with a few adventure levels, all of which have some great design for the genre. If you can live with the translation errors and ignore some of the technical issues, you'll find Remote Life to be an engaging shooter for those who don't crave millions of bullets on the screen.”
read full review ↗ - 80
“Remote Life is a great shmup that's as creative as it is tense and challenging. The story and art direction are dark and grim, with more presence than is strictly necessary, but enhances the game's aethestic. If old school shooters are your thing then Remote life is one to check out.”
read full review ↗ - 80
“Remote Life deserves a lot of credit. A game made by a single person, where the small flaws are easily compensated by the risk of joining two different genres in a very original title. A frantic and at the same time scary Shmup, highly recommended for lovers of the genre.”
read full review ↗ - 80
“For a game made by one man, Remote Life is a very impressive shmup that any fan of the genre should check out. The twin-stick controls make it feel quite a bit different from other shmups and using all the different weapons on offer is a blast. The high-octane gameplay is also matched by some of the most impressive 3D visuals I’ve seen in a shoot ‘em up. While it has some issues in level design, Remote Life is still absolutely worth your time.”
read full review ↗ - 80
“Those looking for an authentically minimalist and challenging arcade SHMUP experience with splendid pre-rendered assets will find what they are looking for in Remote Life.”
read full review ↗ - 50
“I do not doubt that Remote Life will be a marmite-style title. It’ll have its fans and its haters. Unfortunately, it wasn’t a game I enjoyed that much, but I can appreciate what the developer tried to do.”
read full review ↗ - 70
“In short, Remote Life is an interesting shoot ’em up with a strong art style, neat implementation of twin-stick shooting mechanics in an R-Type-esque setting, and the occasionally impressive boss battle. It is your standard “one and done” game, though.”
read full review ↗ - 70
“Remote Life is very impressive, considering it’s made by just one person. But it does have some issues that will prevent it from being remembered as one of the classics. Still, shoot ’em up fans are likely to want to add this to their collection. Not only does it look great, but the twin-stick shooter element makes it unique. If only it didn’t have so many gates to wait around for.”
read full review ↗ - 80
“Over the years we’ve seen some excellent and some poor shmup games. Luckily, Remote Life is addictive, difficult, and frankly, superb! Its gameplay is easy to understand, the story is deep and captivating, and the artistry is phenomenal. The solo developer has done a fantastic job of capturing the best elements of the genre within his original game. Consequently, I loved it and I recommend you to buy it here! Can you eradicate the aliens that threaten mankind? Take on each unique mission, destroy the aliens, and return a hero.”
read full review ↗ - 80
“Do you love old-school shoot 'em ups? Enjoy adrenaline-filled experiences? Appreciate well-programmed productions? Want to pay tribute to a local developer? If you answered yes to any of these questions, I recommend getting Remote Life. Mario Malagrino's solo project is a successful homage to classic bullet hell productions, with some (well-executed) variations on the theme. Ready to save Earth from bad aliens once again?”
read full review ↗
…and 6 more tracked reviews.
Patch history
- NEXT UPDATE NEWSMar 26, 2020
- Update 1.4: for casual Gamers + more bonusDec 6, 2019
