Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 82 | 7 |
| All-time Steam reviews | 89% | 83 | 107 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0.4 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Before I Forget is a short, beautiful experience that nevertheless approaches a challenging and rather sombre subject. It takes creative bravery to share a game that represents the impact of dementia, and to do so sensitively and as accurately as possible; it achieves this goal. We not only suffer the disease with Sunita, but engage with the successes and joys of her life. Before I Forget finds a careful balance that is to be commended.”
read full review ↗ - 90
“Brief and concise, but being no less affecting for its brevity, Before I Forget is heart-breaking and uplifting in equal measure. The framing of the story induces a genuine sympathy and understanding of what those who suffers such conditions go through, but successfully stops short of crossing the line into patronising schmaltz. I urge all of you to experience it for yourself and make sure you avoid spoilers for maximum effect. I cannot recommend this enough.”
read full review ↗ - 80
“A brilliant woman's life is centre-stage in a game filled with insight and generosity.”
read full review ↗ - 100
“Before I Forget is a highly emotive tale about one woman's struggle with dementia, and a story that everyone should experience.”
read full review ↗ - 70
“Beyond a simple, yet expressive artistic presentation and a nostalgic tone, this narrative, subjective, hence immersive experience addresses dementia issues with such authenticity that Before I Forget not only proves unforgettable, but ultimately useful.”
read full review ↗ - 80
“Before I Forget is a strong, concise story tracing a woman suffering from dementia as she slowly uncovers pieces of herself as well as the story framed within this mental health journey. It doesn't waste players' time with a run-time that doesn't overstay its welcome, helped by a protagonist that doesn't divulge too much information when she speaks.”
read full review ↗ - 80
“A sensitive, beautiful and emotional glimpse into what it might like to live with Alzheimer’s Disease, Before I Forget feels as important as it is excellently-executed. It’s not exactly a ‘game’ in the traditional sense, but it’s an experience that will stick with you and perhaps make you look at the world in a new light. You’ll certainly never take your most treasured memories for granted again, that’s for sure.”
read full review ↗ - 90
“Although very short, Before I Forget's emotional highs and lows are enough to make any player care for Sunita, and feel the plight of those who suffer like her.”
read full review ↗ - 100
“While it isn’t perfect in execution, it is doing a lot with a little and carries more weight than one would expect from first glance. It is cathartic, moving, hopeful, witty, and affecting all wrapped up in a relatively short experience. It is a game I have no problem recommending, and one I won’t soon forget.”
read full review ↗ - 80
“At only an hour long, Before I Forget feels like less of a traditional videogame and more of an interactive art piece, designed to offer insight into the topic of dementia and does so by portraying an impactful story with emotional character connections in a single sitting. In consulting with two psychiatrists (Dr Donald Sevant and Dr David Codling) for their medical expertise, 3-Fold Games have managed to create a melancholy but poignant story that highlights the challenges faced by those with dementia. I personally found myself to be quite moved by the experience. Though not all will find the game appealing, players with a fondness for artistic games or those seeking a narrative with an important message will find the experience worthwhile.”
read full review ↗ - 85
“Before I Forget examines an extraordinary life, told through the mundane and profound details scattered throughout a home. Players get the chance to understand the debilitating effects of neurocognitive disease through a story about love, loss, and living on.”
read full review ↗ - 80
“Mystery and melancholy combine in this affecting exploration game in which you navigate through a life unravelling”
read full review ↗
Patch history
No patch announcements found on Steam yet.
