Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 83 | 12 |
| All-time Steam reviews | 99% | 95 | 306 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 91.3, but scores above 88 must be earned in front of a mass audience; this verdict rests on 624 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 5 total reviews in window · weighted 2.4 up / 0 down · computed 7h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“A short but satisfying adventure in a surreal and creative world, Caetano’s Slice is a terrific entry in the Off-Peak series and a promising first volume of a new anthology.”
read full review ↗ - 80
“I’m a big advocate for saying that longer games are not necessarily better games. This game is exceptionally short, at about an hour for a playthrough, but it spends that hour well. You’re given enough time to get to know the cast, explore the city, and leave once the city’s secrets have been laid bare and the remaining answers lie beyond in a later volume.”
read full review ↗ - 90
“For fans of the oddball 90s game aesthetic, misproportioned bodies, warped perspectives, and bold colours, visiting Heffernan’s gameworlds is like spending time with an eccentric old friend. But in addition to some really great banter, Vol. 1 primarily unfolds through revealing conversations that touch on social issues like gentrification, corporate hegemonies, collective bargaining, and the complicated business of making a living; all of these topics are painfully applicable to current events, which makes Vol. 1 both visually anachronistic and thematically accurate. It’s meta-exploration through chat and movement, a thoughtful voyage through a community going through a slowly snowballing crisis. If you’re looking for confrontation and convention, this probably isn’t the game for you.”
read full review ↗ - 70
“ Tales From Off-Peak City is full of memorable characters and interesting dialogues and uses your sense of curiosity to persuade you to continue through the story, and then leaves you with no answers; and it's yet to be seen how the story will be continued in the next chapters of the game. ”
read full review ↗ - 85
“Volume One of Tales From Off-Peak City is an escalating procession of existential crises staged through instances of gentrification, corporatism, and pizza delivery. It’s a kitschy nightmare laundered through eccentric characters and their bizarre conditions and the product is a surreal but eloquent presentation on preventable social decay. A single city block and a couple of hours is all Tales From Off-Peak City needs to tell a grotesque, distinctive story.”
read full review ↗ - 83
“Surrealist art is so often overlooked for the superficial layer we may bounce off of. Don’t let the very human tales at the core of Off-Peak City be ones you ignore.”
read full review ↗ - 80
Patch history
- Hotfix - "Calzone"Dec 21, 2020
- v1.1 Content Update is LiveJul 20, 2020significant · resets scoring window
- Hotfix - "Cinnamon Toast"May 17, 2020
