Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 62 | 15 |
| All-time Steam reviews | 69% | 66 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 89 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 13 reviews sampled · 10 total reviews in window · weighted 8.1 up / 0.4 down · computed 3h ago · full methodology →
Press & Creators reviews (27)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 35
“Azur Lane: Crosswave is a game with a number of problems. Its gameplay is boring, lacks variety, and the story segments aren’t all that good either. Sure, it has the excellent character designs that helped popularize the mobile game and is a decent PC port all things considered, but I find it hard to recommend even to existing fans.”
read full review ↗ - 40
“Azur Lane: Crosswave is a game that was best left on smartphones. The visual novel sequences are perfectly fine, and the story itself, while utterly bonkers, is interesting enough to keep you engaged, while the characters are both charming and unique. Sadly, the naval combat sequences bring down the entire experience. They're slow, repetitive, rarely require much strategic thought, and look incredibly bland all at once. This is a game for hardcore fans of the genre only; everyone else ought to look elsewhere for their naval combat needs.”
read full review ↗ - 50
“Azur Lane: Crosswave doesn't harbour ambitions to be more than it really is and, though it may be a bit underwhelming, it at least doesn't outstay its welcome. It's perfectly happy to just provide some hours of mild entertainment without trying to reinvent the wheel and that may be enough for some, but certainly not all.”
read full review ↗ - 90
“At first glance, Azur Lane: Crosswave may look like a fan service-filled experience, and while there is a bit of truth to that in both character design and some conversations in the story, it is also a title filled with intrigue, rivalry, and cooperation. The depth of the story and character growth coupled with the easy to pick up, hard-to-master gameplay make it perfect for the portability of the Nintendo Switch. Post-game content is just as important as the main story, whereafter dozens of hours can be put into creating a dream team whose power is unstoppable against the Sirens.”
read full review ↗ - 75
“Azur Lane: Crosswave takes a popular mobile title’s world and crafts a solid story with a great cast of characters and some fun combat that doesn't stick around long enough to be enjoyed to the fullest.”
read full review ↗ - 60
“On the other hand, Crosswave already features Neptune from the Neptunia franchise--and I have to assume that the other Goddesses will move in eventually. That's probably not enough to keep me coming back, though. If you like anime-based visual novels, you might get something out of Azur Lane: Crosswave. For me, though? I like a little more "game" in my video games.”
read full review ↗ - 70
“Azur Lane Crosswave, PC Review (February 26, 2020) http://chalgyr.com/2020/02/review-pc-azurlane-crosswave.html Overall, I’d say that Azur Lane Crosswave is a great way to help get the series out there, and while the battles can get a little repetitive, there’s nothing I can really point out as being truly wrong or bad. Although it does feel rather lacking in content, and how much you’ll enjoy this title is rather dependant on how much you like the mobile game, considering that Crosswave basically turned the mobile system into essentially a console type game, I have to say they did rather well, all things considered. ---------- Azur Lane Crosswave, Switch Review (February 24, 2021) https://chalgyr.com/2021/02/review-switch-azurlanecrosswave.html Overall I have to say I really did enjoy my time with Azur Lane Crosswave. While I couldn't really recommend it too heavily to someone not a fan of the series, it definitely should be something to keep on your watchlist to see if it goes on sale. The gameplay is pretty good, albeit with shorter and sparse battles at the beginning, and the game is primarily a visual novel to start, so if you are ok with that, you'll probably like Azur Lane. There's plenty of post game and extra battles to engage in, and the music is really solid. It feels like the game got a graphics and water physics upgrade from the PC port as well. If you do decide to pick this up for the Switch, I suggest playing on a TV if available. Also, go check out the mobile game so we can get more of these.”
read full review ↗ - 30
“Azur Lane: Crosswave is essentially a visual novel with some brief moments of action. Everything works as intended, and there's no need for a combat strategy, but the equipment and upgrades systems are cryptic. The visuals look good, and the chibi characters are adorable. The game can be a decent way to pass a weekend. However, Crosswave and all games under the Azur Lane banner espouse views on females, especially young girls, that I cannot look past, and it's troubling to me that this title is deemed appropriate for teenagers.”
read full review ↗ - 60
“Azur Lane: Crosswave is a mobile to console game that should have stayed mobile.”
read full review ↗ - 50
“Regardless, the gameplay is just too dull and boring for me to keep my interest, and when the other half of the game (the story sequences) are so agonizing that I found myself skipping through some and literally missing nothing when going back to check if I missed anyway, that’s not a good sign of a fun game at all, regardless of platform.”
read full review ↗ - 60
“Fans of the mobile title will enjoy this, if you have a dislike of anime style games with fully voiced Japanese dialogue, you won't get any enjoyment out of this.”
read full review ↗ - 70
“Azur Lane: Crosswave has a well-written story mode that runs as deep as the ocean, but the combat that strings these story scenes together is as shallow as a kiddie pool. It's wonderful to see fan favourites interact, and the voice acting adds a lot to the already charming story mode, but it's a shame that the gameplay fails to leave as much of an impression as the narrative and art did.”
read full review ↗
…and 15 more tracked reviews.
Patch history
- DLC Character Voice AdjustmentsOct 13, 2020
- UpdateOct 9, 2020
- Update NotesSep 30, 2020
- In game button icons reflects key config changeMar 11, 2020
- Minor issue fixesMar 4, 2020
- Fixes and some optimizationFeb 21, 2020significant · resets scoring window
- Update on Azur Lane: Crosswave!Feb 14, 2020
