Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 58 | 51 |
| Creator reviews (4 tracked) | – | 82 | 3 |
| All-time Steam reviews | 65% | 64 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 77% | 72 | 12 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 33 reviews sampled · 28 total reviews in window · weighted 17.1 up / 5 down · computed 1h ago · full methodology →
Press & Creators reviews (66)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Necromunda: Hired Gun may be a bit rough around the edges, but ultimately, it is still a fun game and worth a look if you’re a Warhammer or FPS fan and want to see what the Underhive has to offer.”
read full review ↗ - 30
“Instead of focusing on key design aspects, the dev team created a whole mess of conflicted ideas and decisions. And the quality of console port is just unacceptable.”
read full review ↗ - 70
“Hired Gun is almost great in its core shooting mechanic and offers nice Warhammer 40K aesthetic, but everything else in this game is mediocre at best.”
read full review ↗ - 30
“Throughout Hired Gun, you very much feel its desire to emulate elements of genre-defining hits like the Half-Life and BioShock games, as well as its failure to understand how they utilized their systems and mechanics to engage and immerse players. Worse, Hired Gun turns its back to all that’s promising about Games Workshop’s fiction, such as the various spinoff novels that offer insights into a demented upper-class nobility as well as life in the Underhive, choosing instead to tell a meaningless, mostly incoherent story about archetypal characters who are unmemorable at best. Late in the game, a momentary detour featuring an iconic Warhammer 40,000 monster, one that’s wildly out of place and acting against its bestial nature, serves as a baffling example of how unmoored this game is to its own property.”
read full review ↗ - 70
“A serious lack of polish and some unnecessary padding keeps it from being great, and it’s still got nothing on the criminally underrated and oft-forgotten Warhammer 40k: Space Marine, the pinnacle of action games set in that universe.”
read full review ↗ - 85
“Streum On Studio’s latest release might be a bit rough around the edges, but it’s a blast to play.”
read full review ↗ - 75
“Necromunda: Hired Gun has some jank and some odd qualities, but when tearing your way through hordes of cyborgs is this much fun, I don't really mind so much.”
read full review ↗ - 30
“Necromunda: Hired Gun will need a lot of work to get it into a state anywhere close to one we could recommend playing. Actually activating aim assist shouldn't be a tall order, but the same cannot be said of the abysmal frame rate and long list of glitches and issues. Without them, the game could be considered somewhat average. With them, we question how Necromunda: Hired Gun was allowed to ship on PS5 in the first place.”
read full review ↗ - 80
“A fast-paced FPS set in a Warhammer 40,000 universe, with a captivating setting and an exceptional soundtrack.”
read full review ↗ - 50
- 60
“Necromunda: Hired Gun is a game for those who enjoy the action, with brutal and bloody combat, as well as confrontations that always make you feel satisfied. The mix between scenarios, with amazing art and design, verticality and gunplay can work very well and be really fun. Unfortunately, his mistakes take their toll and ruin a game that in design and proposal had a lot of potential.”
read full review ↗ - 65
“Necromunda: Hired Gun is a perfect example of a game that does the Warhammer 40k license justice. If it had the time to hammer out the bugs and issues it could have easily been a sleeper hit of 2021. As it stands it remains a forgettable release that launched with too many issues to keep players’ attention. Even well after launch the game remains in a bad state that makes it hard for me to recommend checking it out. I hope the game gets ironed out at some point, but by then it may be far too late to return to.”
read full review ↗
…and 54 more tracked reviews.
Patch history
- Celebrate the Lunar New Year with an update and dozens of new weapon skins!Jan 27, 2022significant · resets scoring window
- The Patch 4 has arrived!Sep 9, 2021
- The third patch is now live!Jul 23, 2021significant · resets scoring window
- The second patch is here!Jul 6, 2021significant · resets scoring window
- First Patch is live!Jun 4, 2021
- Second Community UpdateJun 2, 2021significant · resets scoring window
- Release & First Community UpdateJun 1, 2021
