Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (199 positive / 100 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing36% mention it
- Multiplayer & servers12% mention it
- World & exploration12% mention it
- Bugs & crashes12% mention it
- Performance10% mention it
What negative reviews complain about
- Bugs & crashes32% mention it
- Story & writing27% mention it
- Performance15% mention it
- Grind & repetition14% mention it
- Visuals & art10% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
28%
50 reviews
5-15h
45%
64 reviews
15-40h
77%
115 reviews
40-100h
97%
60 reviews
100h+
100%
10 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 88 | 80 |
| Creator reviews (6 tracked) | – | 71 | 5 |
| All-time Steam reviews | 76% | 71 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 64% | 63 | 39 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 111 reviews sampled · 94 total reviews in window · weighted 53.9 up / 29.7 down · computed 1h ago · full methodology →
Press & Creators reviews (205)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
- 85
“Deathloop is a fun, vibrant shooter with an excellent art direction and a stunning soundtrack. For a game all about replayability though, this has a surprising lack of it once you’ve broken the loop.”
read full review ↗ - 80
“Consistency is the mother of mastery. And DEATHLOOP is another consistent release of Arkane Studios. For newcomers this game can serve as a great entry point to the Arkane portfolio. While all the hadcore fans will surely get what they expect from this title, even with this new and experimental format. There's no better place for experiments than in the endless time loop, after all.”
read full review ↗ - 90
“Despite some technical and gameplay imperfections, Pathfinder: Wrath of the Righteous is a gripping CRPG.”
read full review ↗ - 70
“It’s worth noting that the main mechanical difference between Deathloop and Dishonored is that you can kill without moral consequence here. That’s liberating, but while it’s nice, and hilarious, that kicking enemies into the ocean is such a key part of Deathloop’s gameplay, there isn’t a whole lot that’s interesting about that. For a stealthy FPS that prides itself on the steady accumulation of power and understanding, the game also rarely makes either one feel particularly exhilarating. But, in the end, Deathloop’s almost perversely ironic saving grace is that it’s populated with charismatic weirdos who are just as irked about that as you are.”
read full review ↗ - 80
“Following the success of Dishonored, the developers at Arkane slightly updated their proven formula and incorporated it into an original take on roguelike gameplay. In terms of gameplay, you won’t find anything entirely new here, just the same incredibly fun combat/stealth system. Blackreef is a joy to explore, and the desire to uncover everything will carry you to the end without the slightest difficulty. The developers could perhaps have been a bit bolder and overhauled the gameplay more, and they could have toned down the linearity as well. But why complain when Deathloop works so well?”
read full review ↗ - 100
“Everything about Deathloop is so clever and well balanced. Discovering Blackreef and all of its mysteries will stick with me for a long time.”
read full review ↗ - 80
“Continuing their tradition of making great Immersive Sims, Deathloop is a strong new addition to Arkane's roster of games.”
read full review ↗ - 90
“Deathloop was an awe-inspiring experience, and as such, it’s a guaranteed candidate to the Game of the Year award. The game brings everything you can wish for, a great story, a world full of secrets begging to be discovered, unique characters, satisfying combat and puzzles, and timeless audiovisuals. Instant classic!”
read full review ↗ - 90
“The way Deathloop presents the player with mystery, and allows them to uncover it at their own pace, is fantastic. It is easily one of the most enjoyable games I’ve played this year.”
read full review ↗ - 90
“While I can nitpick about Deathloop's shortcomings, I'd rather just point you to a game that's a joy to play, confident in itself, touts two wonderful Black leads, looks wonderful, and rewards you for thinking outside the box. While it doesn' quite feel like an evolution of the formula, it's almost assuredly Arkane's most feature-complete and refined take on it. Like I said at the top of this review, Deathloop is countless things, and most of them are great.”
read full review ↗ - 70
“While Deathloop is overall entertaining thanks to its own way to slowly unfold the narrative around Blackreef with well crafted level design. It is held back by its terrible AI, lack of weapon variety and boring stealth.”
read full review ↗
…and 193 more tracked reviews.
Patch history
- DEATHLOOP Game Update 4 – GOLDENLOOP Update Patch NotesSep 20, 2022significant · resets scoring window
- DEATHLOOP’s Game Update 3 Includes Photo Mode, New Accessibility Options & MoreMay 12, 2022significant · resets scoring window
- DEATHLOOP – Game Update 3 Full Patch NotesMay 12, 2022significant · resets scoring window
- DEATHLOOP Patch – Epic Launch SuppportMar 24, 2022
- DEATHLOOP Game Update 2 Hotfix Patch NotesDec 8, 2021
- DEATHLOOP Game Update 2 Available NowNov 18, 2021significant · resets scoring window
- Game Update 1Oct 14, 2021
- DEATHLOOP PC Framerate Issue UpdateOct 1, 2021
- An update for DEATHLOOP PC playersSep 23, 2021
- DEATHLOOP PC Stuttering Issue UpdateSep 23, 2021
- DEATHLOOP PC Stuttering Issue UpdateSep 21, 2021
- Release NotesSep 16, 2021
- An update for DEATHLOOP PC playersSep 16, 2021
- Update to the Latest Video Card DriversSep 13, 2021
