Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 35 |
| All-time Steam reviews | 83% | 76 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 78 | 8 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 24 reviews sampled · 24 total reviews in window · weighted 16.8 up / 3.2 down · computed 2h ago · full methodology →
Press & Creators reviews (51)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Ride 4 is very complex motorbike racing game with lot of content and dynamic weather and day/time system. But riding system is bit odd, AI is very limited and game is also in some moments too difficult.”
read full review ↗ - 70
“Ride 4 does simulation motorcycle racing incredibly well. Its collection of licensed bikes and ways to tweak them is unparalleled. However, basic game modes, rigid progression, dry presentation, and a lack of accessibility for new players stops it from reaching the heights of other sim racers on the market.”
read full review ↗ - 70
“Robust customization options and solid gameplay mechanics ensure it's definitely a game worth coming back to again and again, in spite of some flaws that hold it back from being the ultimate biking experience.”
read full review ↗ - 70
“Ride 4 offers a tonne of content for those who itching for a deep dive into an expansive career mode. Race all across the world by winning licenses to open up access into better and more advanced events. Gain affinity with various bikes and manufacturers on the way to becoming the greatest rider. However, a weak online mode, a lack of other real features outside of the career mode and having a steep learning curve for beginners prevents Ride 4 from being the complete package. With plenty of bikes on offer, and upgrades on both the 'stock' and 'racing' side of things to allow for vast improvements over the troublesome AI, this is one of the better digital biking experiences out there.”
read full review ↗ - 40
“Outside of its great use of the DualSense, RIDE 4 is a frustrating and disappointing experience. The lack of a meaningful tutorial, an aggravatingly difficult and boring campaign mode, the absence of local multiplayer, and the greedy credit system all equate to a game that feels like it was rushed for people hungry to get a next-gen motorcycle experience. RIDE 4 feels like a tech demo of the DualSense and nothing more. For an immersive racing experience on PS5, it is better to switch gears and look forward to Gran Turismo 7.”
read full review ↗ - 70
“Ride 4 is definitely the best game of the franchise but also one of the best motorbike simulation racing games we have seen until today.”
read full review ↗ - 40
“If you’re a Ride addict then know that the next-gen version of Ride 4 will be fine after a patch or two, but for now you don’t need to race out and get it.”
read full review ↗ - 70
“Another typical racing game from Milestone, with rich content, but without bigger news.”
read full review ↗ - 85
“Ultimately, Ride 4 is a rare beast: a motorcycle racing game with the potential for mass appeal and difficulty that is open to all. Personally, while I am a fan of racing games in general, I have always struggled with vehicles of the two-wheeled variety. They have been so unforgiving and can be quite isolating, requiring far too much effort for the casual gamer. Not with Ride 4 though. This is a genuinely fun and well-crafted racer with the potential for immense longevity, both in single player and multiplayer. As motorcycle racing games go, this very well might be the best I have ever played.”
read full review ↗ - 70
“Motorcycle fans will gorge themselves on Ride 4's 250+ obsessively detailed motorcycles and one of the best track lists to be found in a modern racing game, but the pizzaz needed to keep playing is sadly missing and the career gameplay can be duller than counting your own eyebrow hairs.”
read full review ↗ - 85
“I salivate over great racing title’s, Forza being one of my favourite franchises of all time, but the Ride series has proven that it has a place among the very best within it’s respected genre.”
read full review ↗ - 80
“Ride 4 is a truly enjoyable motocross simulation with plenty of unique race types and a wide variety of laps and motorcycles. However, the overall difficulty and autopilot could use some adjustments.”
read full review ↗
…and 39 more tracked reviews.
Patch history
- PATCH 1.0.0.15 online today!Mar 2, 2021
- Patch 1.0.0.13 is now available!Feb 15, 2021
- Patch 1.0.0.8 is now onlineDec 18, 2020
- PATCH 1.0.0.7Dec 9, 2020
- NEW GAME UPDATEOct 9, 2020
