Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 23 |
| All-time Steam reviews | 77% | 72 | 206 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 77 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 2 up / 0.4 down · computed 4h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Dust and Neon is a fun and engaging twin-stick shooter that set in a futuristic world featuring gunslinging robots. Its addictive action is sure to keep you busy.”
read full review ↗ - 82
“Featuring a consistent challenge and tense encounters, this roguelike shooter distinguishes itself in a crowded field”
read full review ↗ - 85
“Even with that repetitiveness, the core mechanics feel so good that I really enjoyed jumping in for a few missions every now and then on a regular basis. Dust & Neon manages to combine several common game tropes in a new and interesting way, with a surprisingly fun reloading mechanic that makes it stand out in a crowded field.”
read full review ↗ - 60
“Dust & Neon may be a diamond in the rough for those looking for a unique sci-fi western cover-shooter. However, the roguelite systems do a disservice to the twin-stick shooting gameplay, making it far from the most wanted.”
read full review ↗ - 70
“Dust & Neon is a solid action game with a steady difficulty curve and enough tinkering for character building to make an addictive experience. It does not reach the heights of Hades and that is due to the lack of gameplay variety and compelling characters. Despite its obvious shortcomings, Dust & Neon is a worthwhile twin-stick action game that builds upon itself the deeper you go in, but not enough to break up the monotony.”
read full review ↗ - 75
“Dust & Neon is definitely going for something, and it does include a very satisfying overall gameplay loop, but the technical issues can be grating in the long term as they are persistent, and once you become accustomed to the way things are done in the game, there’s no real deviation.”
read full review ↗ - 70
“Dust & Neon’s fast-paced combat, satisfying reloads, and streamlined gameplay loop are good enough to get one hooked right away, but the lack of variety in its zones, guns, and secondary systems leaves little incentive for anyone to keep playing past the game’s bare-bones story.”
read full review ↗ - 60
“Like Final Fantasy VIII's gunblade or Gears or War's active reload, Dust & Neon knows that a solid, satisfying mechanical input can make or break otherwise rote gunplay. It's a small distinction, sure, but it lifts David Marquardt's twin-stick, sci-fi Western out of the metaphorical dust.”
read full review ↗ - 50
“Much like the rest of the game, Dust & Neon’s bosses pretend that they’re interesting, but are absent of charm or character. Then there are the final bosses who require an arbitrary number of level-ups to reach, forcing players to chew through repetitive missions and farm XP, a task which only brings the game’s flaws more readily to the surface. In its finest moments, Dust & Neon presents serviceable roguelite gameplay with responsive controls, but there are better options available with way less meaningless grind required.”
read full review ↗ - 65
“Dust & Neon is a well-made roguelite with some satisfying combat that is only let down by its lack of level variety and movement capabilities. It hits all the boxes of a roguelite that is well-made, it just doesn’t quite do enough to stand out from the pack for me. We are at a point in the genre where we have so many hits that I just wasn’t wowed by a run of the mill twin-stick shooter. I do think this IP has more potential if it could expand some gameplay ideas, more mission structures, and different weapon types, like at least dynamite or a shock grenade.”
read full review ↗ - 40
“Dust & Neon has a few key mechanics that shine but I believe asking £24.99 is a bit steep. Most shops are pointless and I never bought anything as I found most of my weapons during missions.”
read full review ↗ - 75
“Dust & Neon from developer Rogue Games is an interesting, and oddly relaxing twin-stick shooter. Its RPG backbone and simplistic mechanics will keep you coming back for more, even when the unremarkable enemy variety, sans the bosses, might dull down the experience. There is still a lot to do and explore in the game, which makes it at the very least a good action title.”
read full review ↗
…and 9 more tracked reviews.
Patch history
- Patch 3 - Community FixesNov 11, 2023
- Major Update and Price Change!Jun 7, 2023significant · resets scoring window
- Game Patch 1 - Bug Fixes, Game Balance, and ImprovementsMar 14, 2023significant · resets scoring window
- Keyboard and Mouse Aiming HotfixFeb 18, 2023
- Dust & Neon Game PatchFeb 17, 2023
