Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 86 | 14 |
| All-time Steam reviews | 98% | 94 | 1000 |
| Metacritic user ratings | – | 84 | 6 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 2248 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 93.0, but scores above 88 must be earned in front of a mass audience; this verdict rests on 18,368 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Apr 30, 2025) · 300 reviews sampled · 2248 total reviews in window · weighted 172 up / 3 down · computed 1h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“It's still super slick, it still offers some of the best puzzling on the App Store, and it's still creepy as hell. Even four goes in The Room: Old Sins delivers.”
read full review ↗ - 70
“The Room series offers players tactile, faux-Victorian puzzles that involve opening up wood and brass contraptions to reveal crank handles, sculptures with star-shaped bases, and devices that happen to be just the right angle to connect two recently-discovered apertures. Unlike The Room 2, which came over all Myst and had you spending a significant chunk of your time wandering back and forth, this goes back to its roots with a much more compact experience, revolving around the rooms of a single doll’s house. It does nothing to innovate and is relatively short-lived, but it’s enormously engaging while it lasts.”
read full review ↗ - 100
“In a nutshell, The Room games are among the best puzzle games the App Store has to offer, and Old Sins falls right in line with the three previous amazing titles.”
read full review ↗ - 90
“The Room: Old Sins is an incredible game. It creates an amazing sense of place, peppers it with uniquely detailed objects and puzzles, and paces it all out in a way that makes playing it a pure delight. There may be some times where it isn’t so easy to understand how you are supposed to move forward, but these moments are so few and far between that they’re easy to look past.”
read full review ↗ - 93
“In many respects, Fireproof Games offers more of the same with The Room: Old Sins. However, the original concept is so strong that I can’t complain about getting more, especially since the puzzles continue to feel fresh and interesting. In a market churning out free-to-play loot-box grinds, this meaty mobile experience is refreshing.”
read full review ↗ - 80
“The game can easily run on medium-high-end devices, but a highly responsive touchscreen display is recommended to make the most of an experience that makes the sliding of the fingers the pivot of its gameplay.”
read full review ↗ - 80
“It’s creepy and kooky, mysterious and spooky. It’s altogether ooky, just let Fireproof Games’ give you the willies.”
read full review ↗ - 85
“The Room: Old Sins is one of the best entries in the franchise, with a more cohesive progression and a lot of addictive puzzles. Just don't expect any major innovation in the formula.”
read full review ↗
Patch history
- Ghost Town Update & Big Fireproof Sale!Apr 30, 2025significant · resets scoring window
- Update Notes for Patch 2Feb 18, 2021
- Update Notes for Patch 1Feb 15, 2021
