Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 336 sampled Steam reviews (201 positive / 135 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing15% mention it
- Controls & UI6% mention it
- Visuals & art6% mention it
- Difficulty & balance4% mention it
What negative reviews complain about
- Story & writing30% mention it
- Difficulty & balance13% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
67%
27 reviews
5-15h
69%
42 reviews
15-40h
76%
50 reviews
40-100h
63%
81 reviews
100h+
48%
136 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 91 | 119 |
| Creator reviews (3 tracked) | – | 90 | 4 |
| All-time Steam reviews | 82% | 76 | 1000 |
| Metacritic user ratings | – | 78 | 374 |
| Post-patch Steam reviews (trust-weighted) | 69% | 66 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Mar 17, 2026) · 300 reviews sampled · 5573 total reviews in window · weighted 155.4 up / 71.4 down · computed 1h ago · full methodology →
Press & Creators reviews (217)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“With a faster feel, reworked move lists, and a Drive system that rewards aggressive and defensiveness at the same time, Street Fighter 6 revitalizes the series and offers all kinds of players something new to learn and plenty to do.”
read full review ↗ - 90
“Street Fighter 6 has made me the happiest I’ve been with a game in quite some time. As somebody who always wanted to play fighting games but whose neurodivergence prevented them, the new Modern controls and consistent approachability is simply joyous. Brimming with personality, immensely gratifying, and packed with a shocking amount of content, I’m still rather shocked by exactly how hooked I’ve become. It’s just a shame Capcom’s insistence on pernicious monetization lets the welcoming effort down, because besides that I have no notes. Street Fighter 6 is the fighting game I needed. ”
read full review ↗ - 93
“Street Fighter 6 introduces a versatile fighting game system that brilliantly refines mechanics introduced in previous iterations. With its innovative story mode and modern control options, it stands out from its predecessors as the most accessible Street Fighter game ever made. Add in its unique style and solid online gameplay options, and Street Fighter 6 shines bright for the series while setting the bar high for future fighting games.”
read full review ↗ - 90
“Street Fighter 6 is a resounding success. The team at Capcom managed to give newcomers smooth transition into the game with new modern control scheme and big story mode, while also not loosing the gameplay depth this series is known for.”
read full review ↗ - 70
“Street Fighter 6 is a step forward in the fighting games genre, new mechanics, heroes, and accessibility for complete newcomers to the series. However, the novelty in the form of the World Tour turned out to be terrible. Outdated game design, uninteresting world, and quests. Although it could have been a significant part of the game that could have shot the genre to a new level, it's just a dud mode that feels like a completely different studio working on it.”
read full review ↗ - 95
“A large-scale and insanely engaging fighting game with high production values, especially compared to the release version of Street Fighter V. It's able to please both longtime fans of this franchise and newcomers unfamiliar with the genre. If you have long waited to join a huge crowd of Street Fighter fans, but didn't know how to approach it, now is the best time to do it.”
read full review ↗ - 100
“Street Fighter 6 is the most feature-rich, welcoming, and inclusive package ever crafted for a fighting game, a stylish reassertion of creative dominance for the series that started it all, and an endlessly rewarding new foundation for its future.”
read full review ↗ - 90
“Street Fighter 6 offers players the chance to create their own avatar and explore an open world in World Tour mode, reminiscent of the Yakuza series. Players can complete side missions, collect items, and battle various enemies. During World Tour, they can also train with legendary heroes and learn new fighting skills. The Battle Hub is a public space where players can meet and compete against other players. The game also features a classic battle mode and the option to play on the Steam Deck. Overall, Street Fighter 6 offers fans of the series a diverse and entertaining experience.”
read full review ↗ - 100
“Street Fighter 6 brings back the franchise from the dead and puts it back on the throne where it belongs”
read full review ↗ - 92
“Street Fighter 6 is one of the best fighting games of all time, period. It flourishes with its creative visual design, a pretty good graphics upgrade and a selection of multiplayer and single-player game modes that will see you explore the game with your custom avatar, all while its drive meter and innovative changes to combat redefining the whole experience creatively.”
read full review ↗ - 90
“A big story mode, changes made to the combat system and a distinctive visual style make up a game that is breathtaking, and delivers tons of fun. And that’s just the beginning, the true fun of Street Fighter 6 will happen online.”
read full review ↗ - 95
“The old champ has claimed the belt once more, and Street Fighter 6 is taking on all comers. Here comes a new challenger, and this one stands above all others.”
read full review ↗
…and 205 more tracked reviews.
Patch history
- Yasmine is out now!Aug 3, 2026
- Hot Fix:Ver. 2.0201.000Apr 1, 2026
- Alex is now available!Mar 17, 2026significant · resets scoring window
- Elena dances into Street Fighter 6 on June 5!Apr 24, 2025significant · resets scoring window
- Elena dances into Street Fighter 6 on June 5!Apr 24, 2025significant · resets scoring window
