Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 61 |
| Creator reviews (2 tracked) | – | 73 | 3 |
| All-time Steam reviews | 86% | 79 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 86% | 79 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Sep 20, 2023) · 300 reviews sampled · 3185 total reviews in window · weighted 212.7 up / 34.3 down · computed 2h ago · full methodology →
Press & Creators reviews (48)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Eternights features well-drawn characters, a variety of bawdy humor, an interesting story, and an emotional delivery with nice graphics. And only the combat gameplay spoils the overall impression.”
read full review ↗ - 75
“I find Eternights really interesting, even if in the end, I recommend it conditionally. It's a game that shows a ton of talent on the side of a new team that already has its eyes on a new project and even more growth. The bones here have me excited for whatever they do next. If you can excuse some iffy bits of writing and degeneracy, if you're looking to enjoy combat but aren't here just for combat, and if you are willing to accept some rough around the edges bits from a team that literally only had one full-time employee throughout most of its development, there's a lot to love in what Eternights is doing.”
read full review ↗ - 50
“There’s a lot going on, most of it competently designed, but lacking that touch of finesse or technical flourish that oozes from the few series that serve as inspiration.”
read full review ↗ - 65
“The love at the time of the Apocalypse narrated in Eternights may not be perfect, but it isn’t insufficient either. StudioSai's title makes good romantic points even if it falls into a few stereotypes and manages to entertain despite the lackluster quality of the gameplay department.”
read full review ↗ - 78
“A very weird mish-mash of intense fighting action, RPG elements, and dating sim vibes that makes for an unexpected ride”
read full review ↗ - 70
“Eternights' great success is that it manages to be more than the sum of its parts. The witty writing papers over the shakier aspects of the storytelling, the slight combat is used sparingly enough that its flaws rarely frustrate, and above all, it's got an undeniable charm despite its rough edges. We're swiping right on this one.”
read full review ↗ - 75
“A decent mix of hack 'n' slash and dating sim that works surprisingly well. Eternights is one of those games that give you more than you bargained for.”
read full review ↗ - 75
“An awkward fusion of dating simulation and action. Though the attempt to combine two vastly different genres at opposite ends of the spectrum was innovative, it does not seem to manage a seamless integration. The dating simulation part was surprisingly better than expected, ironically leaving a sense of disappointment.”
read full review ↗ - 60
“Eternights relies a bit too much on taking inspiration from other games like Persona 5 to carve out its own identity.”
read full review ↗ - 75
“Though far from perfect, Eternights has a lot of good ideas that heavier hitters in the action dating sim genre should follow. Despite being a small team, Studio Sai provides a fun and enjoyable experience in the scene, offering charming and equally viable dating options to get to know, even adding a queer romance option. There's an engaging mystery to uncover in-game too, every so often taking the time to showcase this in gorgeous 2D animation. Though polish could've been greater in distracting HUD and menus, combat checkpoints and the like, what the studio has done for the genre is create an earnest and wholehearted positive step forward.”
read full review ↗ - 50
“The pillars holding up Eternights; Narrative, Combat, and Characters, have lots of cracks and didn’t take long to start crumbling. As impressive as it is that this game was made with such a small team, I can’t recommend this game.”
read full review ↗ - 80
“Eternights is an enjoyable action RPG full of crude humour, lovestruck teens, and monstrous abominations out to kill you. Easy to recommend for any anime fan looking for their next adventure.”
read full review ↗
…and 36 more tracked reviews.
Patch history
- Patch Note 9.20.2023Sep 20, 2023significant · resets scoring window
- Eternights - Minor Patch NoteSep 16, 2023
- Eternights Spring UpdateFeb 9, 2023
