Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 394 sampled Steam reviews (365 positive / 29 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing19% mention it
- Multiplayer & servers13% mention it
- Visuals & art8% mention it
What negative reviews complain about
- Story & writing34% mention it
- Bugs & crashes14% mention it
- Grind & repetition10% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
84%
55 reviews
5-15h
91%
181 reviews
15-40h
98%
139 reviews
40-100h
100%
19 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 88 | 72 |
| Creator reviews (2 tracked) | – | 98 | 1 |
| All-time Steam reviews | 95% | 90 | 1430 |
| Metacritic user ratings | – | 92 | 269 |
| Post-patch Steam reviews (trust-weighted) | 96% | 92 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 29, 2024) · 300 reviews sampled · 81170 total reviews in window · weighted 205.1 up / 10.8 down · computed 1h ago · full methodology →
Press & Creators reviews (158)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
- 90
“It Takes Two is a great co-op game to add to your Nintendo Switch library. It could even be something fun for you and your special someone to do on rainy days, or even a weekly date night. I would have really loved some side quests, or collectibles, but I still had a great time playing It Takes Two.”
read full review ↗ - 60
“It’s such a shame then that the narrative fails as badly as it does because when it comes to gameplay, most of It Takes Two is brilliantly designed. Much like The Last Of Us Part 2, this is going to be a narrative that divides many people. Unlike TLOU2, the mature themes here are tackled immaturely, with a weird tinted veil that completely brushes over the complexities of the issues being discussed. Gameplay-wise, this title is a blast to play through. Narratively though? This one’s a clanger.”
read full review ↗ - 90
“It Takes Two is an entirely different game from A Way Out. Not because of its genre, but because of the story and the way it approaches gameplay. It Takes Two is designed to be enjoyed by gamers and those who have never tried gaming ever before.”
read full review ↗ - 90
“It Takes Two is most probably the biggest surpise of this spring. While the world is still in a pandemic lockdown, and games are getting delayed left and right, Josef Fares gives us an insane adventure that is full of both drama and cool gameplay ideas.”
read full review ↗ - 100
“An incomparable harmony of form and essence makes It Takes Two a genre apotheosis.”
read full review ↗ - 90
“Time and again, It Takes Two finds new ways to demonstrate how vital communication and effort are in getting two individuals on the same page. It even riffs on classic toys like the Etch A Sketch and See ‘n Say, as well as seminal video games (like Mario Kart’s Rainbow Road, Crash Bandicoot’s chase sequences, or Diablo’s isometric combat), to bring that message to us. But even when it isn’t toying with our nostalgia and just reveling in the sublimely ridiculous, the game is sneakily, delicately balancing our desire to remain kids at heart with the reality of our adult responsibilities. That’s a valuable lesson, and it’s one that the developers at Hazelight deliver without making it feel like they’re tasking us with grown-up homework.”
read full review ↗ - 100
“It’s been a long time since I’ve had this much fun and laughter playing a co-op game, both because of my own clumsiness and the various pranks you can pull while playing. I think It Takes Two was rightfully named Game of the Year, as the list of awards it’s won speaks for itself. So if you have the time and a suitable partner, I highly recommend this game!”
read full review ↗ - 80
“If you were even half-aware of games news at the end of 2021, you will already be a bit interested in this game. It's brimming with fun, uniquely committed to co-op gaming, plays solidly and distinctively, and usually discards one cool idea in favour of another before there's time to get bored. Now-standard graphical compromises have been made for Switch, and the typical perk of playing handheld is questionable for an always-split-screen co-op-only game. Nonetheless, it keeps the frames moving well enough not to undermine its Game-of-the-Year sparkle. It Takes Two and the good old Switch may not be a perfect marriage, but it's probably worth sticking it out, now that we're five years in.”
read full review ↗ - 80
“It Takes Two is a terrific game, albeit one that's hard to recommend without a certain mindset. 3D platformer enthusiasts sure won’t be disappointed. And if they look for unique ways to cooperate with other players, they've just found an excellent proposition. But the narration is a different beast; a much weaker one. It's definitely a step down copared to A Way Out.”
read full review ↗ - 75
“The game's story definitely tries to contextualize its setpieces, mechanics and shifting tones, but the disparate aspects of the game could not feel more divorced from each other, making them easy to enjoy and critique apart, but also similarly easy to slam for their ultimate incompatibility as a whole. I'm not crazy about the story, but it's serviceable and has big "R-Rated Pixar" energy, mostly being a vehicle for the thrill of actually playing the game with a friend. Maybe that's all It Takes Two has to be and, honestly, that's fine by me.”
read full review ↗ - 73
“It Takes Two is a great product for those who want to have fun with a friend or, even better, with their partner. Despite its flaws, It Takes Two is a one-of-a-kind game that combines fun and joy with depth and drama of divorce making it a memorable title.”
read full review ↗
…and 146 more tracked reviews.
Patch history
- Steam Friends and Deck Verified — EA Launcher No Longer RequiredMay 29, 2024significant · resets scoring window
- Patch Notes Version 1.0.0.2:Apr 29, 2021
