Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 96% | 91 | 595 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 90 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.2, but scores above 88 must be earned in front of a mass audience; this verdict rests on 1,197 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 21 reviews sampled · 14 total reviews in window · weighted 4.8 up / 0.3 down · computed 3h ago · full methodology →
Press & Creators reviews (3)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Overall, Teacup certainly has its place, but I feel as though that place is very specific. If you’re looking for something to play with a child or even just looking for a short but slow experience to unwind at the end of the day, Teacup may be something you should look into. For most, though, a mixture of the complete lack of any challenge in the minigames and the very slow pace may turn them off from the experience. Its art style is gorgeous and the soundtrack to accompany Little Pond is a joy to listen to, but at the end of the day those can only do so much to help the experience. If this sounds up your alley, you should absolutely give Teacup a playthrough! If not, well you may just have to look into a different blend to fill your cup.”
read full review ↗ - 90
“Teacup is an undeniably adorable adventure for anyone facing anxieties or looking for a wholesome way to pass the time. It promotes the idea of stepping out of your comfort zone, even when you really don't want to, which is valuable for anyone who needs it. I would highly recommend this game, it even features wonderful recipes for your own herbal remedies!”
read full review ↗ - 75
“Teacup was definitely a nice surprise, it’s a peaceful and relaxing experience enriched by fantastic audio and visuals. I suspect it will please both younger audiences and slightly older ones, as just about anyone these days could probably use a few hours of respite from the ugliness of the modern world.”
read full review ↗
Patch history
- Minor patch notesOct 3, 2025
- Minor patch notesApr 4, 2023
- Minor fixes patchJul 29, 2022
- Improved option menu and accessibility fixesJan 12, 2022
- Teacup available in 5 new languages!Dec 20, 2021
- Teacup is available now in Chinese!Oct 13, 2021
