Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 140 |
| Creator reviews (1 tracked) | – | 97 | 1 |
| All-time Steam reviews | 84% | 78 | 1000 |
| Metacritic user ratings | – | 79 | 279 |
| Post-patch Steam reviews (trust-weighted) | 84% | 77 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 18, 2024) · 300 reviews sampled · 4719 total reviews in window · weighted 205.2 up / 35.9 down · computed 2h ago · full methodology →
Press & Creators reviews (169)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“I didn't wait for Banishers, and I didn't expect the game to be such a pleasant surprise for me. It's a wonderful and quite long adventure, filled with side stories. Banishers is a game haunted by the ghost of satisfaction, satisfaction from good gameplay and a great story. I want more.”
read full review ↗ - 80
“Banishers: Ghosts of New Eden does many things well, including the combat, the exploration, and the narrative, but I can’t say that any one of these is anything more than just “good”.”
read full review ↗ - 80
“While not a masterpiece, Burnishers: Ghosts of New Eden is a very solid game. And the unique dark fantasy setting is a huge advantage.”
read full review ↗ - 70
“Banishers: Ghosts of New Eden explores profound themes through the well-written and acted story of Antei and Red. The game presents morally complex choices without clear-cut good or evil. While the combat becomes repetitive and the music and graphics are unremarkable, the story stands out as original and entertaining in today's gaming landscape.”
read full review ↗ - 75
“Banishers isn't without its challenges, but it's a cleverly put together adventure that doesn't mind the time spent.”
read full review ↗ - 60
“Though the length of Ghosts of New Eden’s campaign is useful in establishing the intimate relationship between Red and Antea, it makes the rest of the game feel padded, especially if you’re doing the enjoyable, story-rich sidequests. There just aren’t enough enemy types or Manifestation skills to keep combat feeling fresh, and what you learn within the game’s first 10 hours is more or less what you’ll be doing for the subsequent 20 to 30.”
read full review ↗ - 90
“Banishers: Ghosts of New Eden was a risk that paid off, enriching Don't Nod Entertainment's portfolio with a great game that excels at emotional storytelling and offers many choices with long-term consequences. With a compelling story, atmospheric setting, dynamic combat, and a well-crafted, dark game world, it’s an experience worth having despite minor technical flaws. The combination of love, death, sacrifice, and moral dilemmas makes this title not only a demanding challenge but also a gripping epic that keeps players on the edge of their seats.”
read full review ↗ - 80
“Banishers: Ghosts of New Eden boasts an amazing story with incredible voice acting. The setting, the narrative and the overall feel of the game is terrific and on par with high-budget games. However, the game has a faulty combat system, which is janky, crude, and lacks fluidity. Having said that, Banishers: Ghosts of New Eden is definitely one of those games I replay at least once a year. ”
read full review ↗ - 70
“Banishers is not quite the unqualified win I wanted it to be, but it’s easy to appreciate on its merits. While the combat overstays its welcome and the exploration leaves a lot to be desired, there’s enough here to like for those who like strong narratives with great characters.”
read full review ↗ - 85
“Banishers: Ghosts of New Eden is an emotional masterpiece and my early leader for Game of the Year.”
read full review ↗ - 82
“Banishers: Ghosts of New Eden proves to be a bold step for Don't Nod, combining its narrative talent with outstanding gameplay. This action-mystery title presents an immersive story, engaging mechanics and a pleasing visual presentation, promises a complete experience that will resonate with gamers. ”
read full review ↗ - 80
“Banishers: Ghosts of New Eden is a great example of why double-A gaming is so vital to the industry. Don’t Nod has conjured up an engaging, cool concept and poured a reasonable budget into it, resulting in a game that still looks beautiful without costing hundreds of millions of dollars. And in the end, I enjoyed it just as much as I’ve enjoyed numerous triple-A titles with triple the budget.”
read full review ↗
…and 157 more tracked reviews.
Patch history
- Banishers: Ghosts of New Eden's Patch 1.4 is now live!Apr 18, 2024significant · resets scoring window
