Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 63 | 23 |
| All-time Steam reviews | 73% | 69 | 97 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 2 total reviews in window · weighted 1.4 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (25)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 55
“Even the story in Clid the Snail hit all the notes of comedy, tragedy and action on queue. But that combat… they absolutely NAILED the challenging part. It’s just a shame that it isn’t much fun and instead just feels like an exercise in futility at parts.”
read full review ↗ - 40
“Overall, the game feels like a bore that you would be wishing the game would come to an end already.”
read full review ↗ - 60
“There's potential in Clid the Snail. The postapocalyptic setting feels fresher thanks to the new perspective, and the characters are charming, even if they fit expected tropes from stories about a ragtag bunch being forced to come together. A fascinating setting cannot overcome gameplay that feels repetitive due to unexciting shooting mechanics and enemies that fail to become intelligent until you reach a boss fight. It can be fun if you temper your expectations significantly, but for most people, Clid the Snail won't do it for them.”
read full review ↗ - 50
“Clid the Snail is a passable twin-stick shooter with plenty of basic plot to keep you on your slimy path. But it is very rough round the edges. Simplistic combat, dated level design and a grimdark colour palette make it a little hard to see, let alone care what’s going on.”
read full review ↗ - 65
“A reasonable top down shooter from Weird Beluga. While the complete package doesn't seem to mesh together right, it still has enough substance to tickle some pleasure senses.”
read full review ↗ - 60
“Clid the Snail is a twin-stick shooter set in a fascinating, well-realized world that trips over its own flaws and uneven pacing.”
read full review ↗ - 55
“Clid the Snail’s six-hour romp through the miniaturized wasteland ultimately feels like an endeavor lost in translation. A painful irony for a snail, assuredly.”
read full review ↗ - 60
“There’s a lot to like about Clid the Snail. To say this is from a small team, the worldbuilding and ingenuity is second to none. But while ‘unforgiving’ may have been the developer’s intention, the game’s boss encounters are far too frustrating to be enjoyable. With a bit more balancing to Clid and his armoury, this will be a must-play twin-stick shooter. Until then, only those with patience as hard as Clid’s shell will be able to truly enjoy what’s on offer here.”
read full review ↗ - 50
“Clid the Snail is a twin-stick shooter that's radula-deep in mediocrity. The slimy graphics and sluggish combat keep its decent story and characters from thriving outside of its shell.”
read full review ↗ - 60
“Overall, Clid the Snail is a beautiful game with tons of personality and a world that begs to be explored, but the combat and gameplay is so frustrating that it makes doing so a huge a chore. The good news is that it only takes a patch or two to fix the weapon damage and rolling issues if they're viewed by many as a source of frustration rather than challenging, fair combat. While it's not the best experience right now, players should absolutely follow its post-launch development, because Clid the Snail oozes, like so many of its menagerie, with the kind of potential that could make it an excellent entry into its genre with some meaningful tweaks.”
read full review ↗ - 60
“Even if playing as a bipedal snail with a laser gun is different from anything else I’ve played, I can’t say I was having the time of my life with it.”
read full review ↗ - 70
“Weird Beluga attempted to merge two distinct genres of game with Clid the Snail: top-down shooter and narrative. Although they succeeded on the worldbuilding and narrative front, the gunplay feels unforgiving, repetitive, and frustrating. I can't sleight them for trying something new, as I generally enjoyed Clid's grimy world, but I really did want more. I can't wait to see where Weird Beluga go, as Clid is a good start for hopefully something better in the future.”
read full review ↗
…and 13 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
