Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 80 |
| All-time Steam reviews | 90% | 84 | 1000 |
| Metacritic user ratings | – | 70 | 152 |
| Post-patch Steam reviews (trust-weighted) | 92% | 86 | 246 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 702 total reviews in window · weighted 190.9 up / 16.6 down · computed 2h ago · full methodology →
Press & Creators reviews (141)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Make no mistake about it, Minecraft Dungeons is not a game designed for experienced gamers looking for a challenge. It’s an entry-level dungeon crawler tailored for older kids looking to branch out from the blocky open-world nature of Minecraft. In that respect, the game is worth picking up and certainly holds enough of the aesthetic flair and charm from the Minecraft IP to feel like a natural spin-off. The gameplay is basic so kids should be able to pick this up quickly and aside from a disappointing leveling up system, Minecraft Dungeons is a fun co-op experience that knows who it’s targeting and executes on that perfectly.”
read full review ↗ - 80
“This is a highly repetitive game that will still keep you in suspense and will not let you rest. So far, its playing time is very short, which will hopefully change with the advent of DLC. Sometimes, a mobs gets stuck somewhere, but it's a bug that can be considered positive. Minecraft Dungeons can be played by younger and older players. You are not bothered by any complicated crafting system, and you are not exposed to anything you have to think deeply about.”
read full review ↗ - 60
“Minecraft Dungeons is a superficial dungeon crawler without any signs of a spectacular narrative or deep gameplay.”
read full review ↗ - 70
“If you’re looking for a game that supports up to four players on a single console and just want to relax and have some fun in an action RPG, give this a try. The game is easy to understand, stripped of all in-depth and complex mechanics, and therefore suitable for children. If you’re familiar with the world of Minecraft and enjoy it, you have an advantage. In that case, you can add one point to your rating. If that’s not enough for you, you can enhance the game with several paid DLCs packed with additional content. Otherwise, you might be put off by the ugly graphics, the resulting clutter, and the bland, even sparse, story. If you want something more complex in this genre, you’re better off playing Diablo.”
read full review ↗ - 60
“At its heart, Minecraft Dungeons is the sort of release that feels like it rides on the coattails of greater games a little too much. If this game did not have the Minecraft branding, it’s not much of a leap to assume that it would scarcely garner any attention based purely on its own merits. The gear system, combat, level design, and presentation is all fine and entertaining in its own right, but there’s little here that we could point to that elevates this game alongside or above peers such as Torchlight II, Diablo III or Path of Exile. Bearing this in mind, we’d give Minecraft Dungeons a very light recommendation to those of you looking for a surface-level introduction to the ARPG genre or for something to play in co-op with the kids. If that doesn’t describe you, then we’d suggest going with either Torchlight II or Diablo III, which both offer a more substantial and fulfilling experience of this genre.”
read full review ↗ - 75
“Minecraft: Dungeons stole 10 hours of my life, but it only took half of that to finish the game. When the difficulty level rises and Creepers multiply, the game becomes very enjoyable. However, to truly appreciate this game, you have to play it with someone. If you have a trusty team and love pixels - the game will be worth your time.”
read full review ↗ - 55
“Minecraft Dungeons brings the crafting game's charm to a dungeon crawler type of game and can be pretty fun in short bursts. Unfortunately, the game's long and repetitive dungeons get boring quickly.”
read full review ↗ - 60
“Seeing as the game will cost you US$19.99, you’re paying for what you’re getting: a simple action RPG spin-off using one of the world’s most renowned video game IPs. Is it a game-changer? Nope. Is it even an action RPG to beat pioneers like the Diablo and Borderlands series? Hell no. But it’s still pretty fun and is a great gateway drug for people curious about the genre.”
read full review ↗ - 70
“A fun and charming new take on the franchise that many fans should enjoy.”
read full review ↗ - 70
“Minecraft Dungeons is a game that takes the Minecraft series to a whole new concept based on continuous action but abandons in the process the most famous feature which is known for and that is: "Crafting"”
read full review ↗ - 80
“Minecraft Dungeons: Hero Edition isn't going to take your breath away, but it does provide a charming spin on the dungeon crawler/hack-and-slash formula that warrants some attention for fans of the genre. The core Minecraft experience is kept well in tact while re-balancing most of its mechanics to be better suited to its genre shift.”
read full review ↗ - 80
“It's easy to write this off as a 'baby's first dungeon-crawler,' but it's proven itself to be something more; something that transcends that viewpoint. It's a great exploration of the Minecraft universe, and shows what a developer is capable of outside of the creative block hellscape of the original survival format. It's fair to say that it's a real blast to play with responsive and chunky gameplay that is mostly unhampered by a couple of small flaws. Highly recommended to anyone who loves a bit of a bash, especially with friends!”
read full review ↗
…and 129 more tracked reviews.
Patch history
- 1.17.0.0 Patch NotesNov 30, 2022significant · resets scoring window
- 1.16.3.0 Hotfix Patch NotesOct 25, 2022
- 1.16.2.0 Patch NotesOct 19, 2022significant · resets scoring window
- 1.15.1.0 Patch NotesJun 8, 2022
- Anniversary Event - 1.15.0.0 Patch NotesMay 25, 2022significant · resets scoring window
- Luminous Night - 1.14.1.0 Patch NotesApr 20, 2022significant · resets scoring window
- Festival of Frost - 1.13.1.0 Patch NotesFeb 8, 2022significant · resets scoring window
- 1.12.1.0 Hotfix Patch NotesDec 17, 2021
- Season 1: Cloudy Climb - 1.12.0.0 Patch NotesDec 14, 2021significant · resets scoring window
- Update 1.11.1.0 Patch NotesOct 13, 2021significant · resets scoring window
