Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 44 |
| All-time Steam reviews | 81% | 75 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 81% | 75 | 338 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 6, 2026) · 300 reviews sampled · 338 total reviews in window · weighted 187.4 up / 44.3 down · computed 1h ago · full methodology →
Press & Creators reviews (29)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 30
“Disconnected, desultory, and missing the sense of discovery that elevates the survival sim genre, Solarpunk is a survival sim that manufactures friction, without stakes, from its library of borrowed mechanics and ideas.”
read full review ↗ - 75
“Solarpunk brilliantly blends survival crafting with exploration across stunning floating islands, making it absolutely worth your time solo or with friends. It is a focused, honest, genuinely pleasant experience for the audience it’s built for, the kind of game you play for two hours on a rainy evening and lose track of time in. The 20-hour content window and limited island variety are real shortcomings for players expecting more scope, and the launch bugs are a genuine friction point that patches are steadily addressing. For cozy survival crafting fans who want clean energy aesthetics, an airship, quiet pigs digging for truffles, and a little drone with an adorable face bringing them resources, this is exactly the game they’ve been looking for.”
read full review ↗ - 70
“On the one hand, Solarpunk is just another generic building sandbox game; on the other hand, however, it undeniably has a unique atmosphere and incredibly relaxing gameplay that can keep you hooked for a good twenty hours, or even more. The game captivates with its aesthetics and stands on very solid foundations. However, considering that there are much larger and more elaborate titles of this type on the market, I don’t really see any reason to return to it regularly. It’s a game worth checking out out of sheer curiosity, but certainly not at its current, rather absurd price.”
read full review ↗ - 60
“Despite all its flaws, Solarpunk is still so captivating that you sometimes lose track of time.”
read full review ↗ - 92
“Solarpunk is a wonderfully relaxing survival game that trades constant danger for creativity, exploration, and comfort, delivering a polished, user-friendly experience full of building, farming, automation, and sky-island discovery.”
read full review ↗ - 77
“Helping to make a case for cozy survival games being a thing, a lack of mortal dangers and a few surprises along the way make this a more casual crafting good time if that’s what you seek”
read full review ↗ - 75
“Solarpunk delivers a fun building and automation experience with interesting ideas, especially airship exploration and progression toward sustainable tech. However, its survival mechanics are very light, making it feel more like a relaxed sandbox than a true survival game. With limited environmental variety and some slow progression, survival fans may find it lacking challenge. Still, it remains enjoyable for players who prefer creativity and exploration over difficulty.”
read full review ↗ - 80
“Despite its heavily recycled gameplay loop, Solarpunk kept me engaged thanks to its enjoyable mix of base building, energy management, and resource gathering.”
read full review ↗ - 76
“Solarpunk is one of those games that becomes more fun the more you play it. The first hours might be boring, monotonous, and at times maddening. Resource limitations, manual farming, and a few quality-of-life restrictions could test players' patience. A few bugs and some unfinished elements give the impression that a bit more polish would do the game good.”
read full review ↗ - 50
“Solarpunk is just okay. Graphically, it’s quite charming in its approach, along with good sound design. But there are still a lot of problems that could’ve been worked out if it had taken longer to develop. Issues regarding UI where inventory doesn’t show, or acts as if it’s full when it’s not and a tutorial that explains mechanics found in similar games, but doesn’t explain the mechanics that are specific to this one. While there are moments of an interesting title, like the use of renewable energy as a power source over finite energy, it just feels pretty aimless, and some QOL upgrades found in similar titles could’ve been used in this one. Hopefully, with more updates, Solarpunk can be the solarpunk genre game worth playing.”
read full review ↗ - 80
“Solarpunk is a fun, cozy survival game where you build, farm, and expand your own island. You always have something to work towards, while you decide for yourself how to spend your time. The tools are sometimes annoying and a bug pops up every now and then, but before you know it, hours have passed.”
read full review ↗ - 60
“Solarpunk doesn’t capture the spirit of its namesake until far, far later into the game, but it’s at least a relaxing sandbox where you can do pretty much anything you want (as long as it fits within the confines of its cozy game genre). Its best moments come from building alongside friends and watching a small floating island grow into a thriving home. It’s definitely not a game for everyone, especially since it can feel a bit empty at times. However, players who enjoy setting their own goals and taking things at their own pace will find plenty to like among the clouds.”
read full review ↗
…and 17 more tracked reviews.
Patch history
- 🌻 Solarpunk Sneak Peek #2Aug 6, 2026significant · resets scoring window
- 🌻 Solarpunk Sneak Peek – 86% Recent Reviews & What’s NextJul 13, 2026significant · resets scoring window
- Solarpunk Update – Savegame Fix, Crossplay & Feature VotingJul 3, 2026significant · resets scoring window
- Minor Update 1.0.5-300928Jun 29, 2026
- 🌻 Solarpunk Update – What We Improved This WeekJun 19, 2026
- Weekend Update – We are continuing to work on Solarpunk with full energyJun 12, 2026significant · resets scoring window
- 📅 Solarpunk: An Important Update About Our New Release PlanNov 13, 2025significant · resets scoring window
- 🌱 Solarpunk Dev Update – Logic Systems, Animals & New Recipes!May 23, 2025significant · resets scoring window
- Thank You for 100k+ Demo Downloads! 🌱Apr 25, 2025significant · resets scoring window
- 🏠 Huge building system update, We won 2 OTK Awards, New TrailerJul 10, 2024significant · resets scoring window
- New Devlog, Merchant platform reworked, reached over 400.000 Wishlist on Steam💪May 17, 2024significant · resets scoring window
- Dev-Update: Airship facelift + new flight physicNov 29, 2023significant · resets scoring window
