Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 375 sampled Steam reviews (358 positive / 17 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing41% mention it
- Combat32% mention it
- Visuals & art14% mention it
- Music & audio11% mention it
- Difficulty & balance10% mention it
What negative reviews complain about
- Story & writing65% mention it
- Combat35% mention it
- Difficulty & balance24% mention it
- Visuals & art18% mention it
- Music & audio18% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
74%
19 reviews
5-15h
90%
42 reviews
15-40h
97%
204 reviews
40-100h
99%
108 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 86 | 79 |
| All-time Steam reviews | 94% | 89 | 1000 |
| Metacritic user ratings | – | 87 | 254 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Nov 4, 2025) · 300 reviews sampled · 9386 total reviews in window · weighted 248 up / 13.8 down · computed 2h ago · full methodology →
Press & Creators reviews (56)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Nine Sols is easily the most challenging Metroidvania game I’ve ever played, but its difficulty is just one facet of what makes it a truly remarkable game. Whether you’re drawn by demanding gameplay, stunning visuals, or immersive storytelling, Nine Sols commands your attention and warrants your time.”
read full review ↗ - 70
“Nine Sols is a notable step for the Taipei-based studio, but too high a bar for a small game company to set.”
read full review ↗ - 90
“Nine Sols is an almost perfectly executed game. The story and its narrative may be a bit lacking in places, but that's made up for by the absolutely brilliant combat system, map design and stunning visuals and soundtrack. If you like a proper challenge, this 2D Dark Souls is a must play!”
read full review ↗ - 90
“Nine Sols gives you everything you want from metroidvania, with excellence and style.”
read full review ↗ - 80
“This atmospheric Metroidvania is mechanically, emotionally, and philosophically electrifying.”
read full review ↗ - 80
“Combat and progression are the best parts of Nine Sols, and they manage to rub away the blemishes occasionally found in the game's map design and exploration. It's a really great blend of systems from other games with a fantastic revenge narrative. While aspects of the world design and 'Taopunk' style feel mismatched, there is always another enemy around the corner to fight, reminding you just how good the core gameplay is.”
read full review ↗ - 92
“Nine Sols is truly the revolutionary Metroidvania we were waiting for. Even though it doesn't do anything groundbreakingly new, it is a truly masterful creation. From its elaborate taopunk world, gorgeous art and design, challenging Sekiro-like combat, and remarkable enemy diversity and originality, it is a game that any fan of the genre must experience.”
read full review ↗ - 85
“Arriving at the conclusion of the experience Nine Sols offers, what lingers most powerfully is not simply the sensation of having played an excellent metroidvania or a particularly refined action-platformer, but of having traversed a work built with creative awareness and design maturity rare in the contemporary independent landscape. Nine Sols is not only a well-made game: it clearly results from a clear, coherent vision its authors have profoundly understood, a title that knows perfectly what it wants to be and builds every element to serve that precise identity without ever losing compactness along the way. What strikes most is the confidence with which Red Candle Games managed to reinvent itself. Moving from creating narrative and psychological horror to designing a technical, demanding, and heavily mechanical action-platformer would have represented an enormous challenge for any studio, yet the Taiwanese team confronts this change of direction with surprising naturalness. They not only demonstrate an extraordinarily solid understanding of the genre’s rules, but also manage to reinterpret them without sacrificing their own authorial identity. This is perhaps the most admirable aspect of the entire production. On the gameplay front, the title represents probably one of the most accomplished recent interpretations of combat design built on technical precision and rhythm. The combat system achieves the not simple feat of being simultaneously deep, satisfying, readable, and spectacular, offering a demanding but extraordinarily rewarding learning curve. Every important victory, every defeated boss, every finally understood pattern returns that sensation of real growth that only the best skill-based games manage to provide. This is not simply a matter of advancing through statistics or upgrades, but of improving personally as a player, understanding and internalizing the very language of the system. In parallel, Nine Sols also excels in everything that productions of this type normally consider “secondary.” The narrative, for example, surprises through maturity, depth, and relevance, offering an emotional and reflective component that one rarely encounters in titles belonging to this lineage. The game does not settle for being mechanically brilliant: it also wants to tell something, to interrogate itself on larger themes, to build credible characters and moral conflicts. This narrative ambition adds weight and meaning to every clash, transforming Yi’s journey into something far more personal and engaging than simple boss-to-boss progression. Artistically too, Nine Sols manages to leave a very strong impression. Its Taopunk aesthetic is not only an excellent exercise in style, but one of the most original and coherent artistic directions seen in recent years in the indie landscape. Every environment, every character, every architectural structure contributes to building a unique and immediately recognizable imaginary, capable of imprinting itself in memory well beyond the actual duration of the adventure. In a sector where many titles risk resembling each other visually, Nine Sols emerges with a sharp and distinct visual personality. Naturally, this is not a universal game, and I think it right to recognize that openly. Its difficulty, the rigidity of the combat system, and the strong demand for technical adaptation make it a relatively selective experience. Not everyone will enter its gameplay philosophy, and those seeking a more relaxed metroidvania, more oriented toward simple exploration or more permissive, may find the title less welcoming than expected. Similarly, the strong narrative presence might not suit those who prefer an exclusively action rhythm without more reflective interruptions. But precisely here, paradoxically, resides one of its greatest qualities: Nine Sols never seeks to dilute its identity to become universally appealing. It attempts no compromises in chasing all possible audiences, does not simplify its vision out of fear of seeming too demanding, does not renounce complexity to appear more immediate. It is a work that prefers to remain deeply itself rather than to become generically pleasing to everyone. And in a market increasingly dominated by cautious formulas, this kind of creative confidence is something extremely valuable. If I were to summarize my final impression, I would say that Nine Sols is one of the best recent examples of how the indie landscape can still surprise, not only through conceptual originality, but through pure executive excellence. It does not completely reinvent the genre, but takes known elements and assembles them with such competence, personality, and refinement that it manages to elevate them to a higher level. It is a game that demonstrates how quality does not necessarily derive from inventing something never seen before, but from profoundly understanding what one wants to do and executing it with extraordinary precision. We are talking about a title that stands out as one of the most complete, mature, and artistically successful productions of its genre in recent years. An intense, refined, demanding, and memorable experience, capable of leaving a mark both on the gameplay front and on the emotional and visual one. It will not suit everyone, but for those willing to embrace its philosophy it represents without doubt one of the most gratifying and brilliant experiences the landscape has recently offered. Absolutely recommended.”
read full review ↗ - 65
“Nine Sols feels at odds with itself, trying to tell a more traditionally constructed story while also trying to appease the “lore sickos” of the world.”
read full review ↗ - 93
“Nine Sols is a game that deserves our attention, regardless of whether we already enjoy the genres that make it up or not. Everything was done with so much care, and skill I must say, that the title easily manages to captivate and hold us until the end.”
read full review ↗ - 90
“Nine Sols is a brutal action title that’s full of heart and a clear vision. Its refined combat system centered around parrying forces players to sharpen their reflexes and deflect their way to victory.”
read full review ↗ - 90
“Nine Sols will test you, but the atmosphere is stunning, the combat is thrilling, and the story is a fascinating mix of mysticism and sci-fi, so you'll meet the challenge happily. This is the best Metroidvania out there right now. Don't miss it.”
read full review ↗
…and 44 more tracked reviews.
Patch history
- [bbde385f] Patch NotesDec 16, 2025
- [953572b] Patch NotesNov 4, 2025significant · resets scoring window
- [5035232c] Patch NotesMar 11, 2025
- [6594b9f] Patch NotesMar 10, 2025
- [7c478ba3] Patch NotesFeb 19, 2025
- [49a1a4dc] Update NotesFeb 12, 2025
- [e026815e] Patch NotesJan 20, 2025
- [1801f2b7] Patch NotesJan 16, 2025
- [687084df] Patch NotesJan 3, 2025significant · resets scoring window
- [a4d7b303] Patch NotesJan 3, 2025
- [d6707277] Patch NotesDec 31, 2024
- [e8b8ff2d] Update NotesDec 30, 2024
- [557ca72f] Patch NotesNov 21, 2024
- [056b6737] Patch NotesNov 14, 2024significant · resets scoring window
- [4428aa3] Patch NotesNov 8, 2024significant · resets scoring window
- [4ce6cd71] Patch NotesNov 3, 2024significant · resets scoring window
- [1099f9cf] Patch NoteOct 30, 2024significant · resets scoring window
- [a39834c4] Patch NoteOct 28, 2024significant · resets scoring window
- [12e21179] Patch NoteOct 24, 2024significant · resets scoring window
- [553f8031] Patch NoteOct 22, 2024significant · resets scoring window
- Localization UpdateSep 2, 2024
- [49934f97] Patch NoteAug 19, 2024
- [4608f298] Patch NoteAug 14, 2024
- [56d19756] Patch NotesAug 13, 2024significant · resets scoring window
- [96266fc] Patch NoteJul 31, 2024significant · resets scoring window
- [b7ca1880] Patch NoteJul 23, 2024significant · resets scoring window
- [e9bad087] Patch NotesJul 19, 2024
- [ad9d9939] Patch NoteJul 18, 2024significant · resets scoring window
- [64af447d] Patch NoteJun 26, 2024significant · resets scoring window
- [7fa8f8e6] Patch NoteJun 18, 2024significant · resets scoring window
- [e554ba4e] Update NotesJun 14, 2024significant · resets scoring window
- [fe684f4d] Patch NoteJun 7, 2024significant · resets scoring window
- [ba19c03b] Patch NoteJun 6, 2024significant · resets scoring window
- [c610cddd] Patch NotesJun 4, 2024significant · resets scoring window
- Patch NotesJun 4, 2024significant · resets scoring window
- [bde6a87] Patch NoteMay 30, 2024
