Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 53 | 102 |
| Creator reviews (1 tracked) | – | 10 | 2 |
| All-time Steam reviews | 62% | 62 | 445 |
| Metacritic user ratings | – | 60 | 38 |
| Post-patch Steam reviews (trust-weighted) | 64% | 63 | 300 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Feb 5, 2025) · 300 reviews sampled · 265 total reviews in window · weighted 94.6 up / 54.2 down · computed 2h ago · full methodology →
Press & Creators reviews (76)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 10
“Cynical doesn’t even begin to describe such a poisonous display of IP leverage. There’s something actively nasty about the thing. It’s a reminder that creativity is not owned by the creators, it is imprisoned by the least creative among us, those of us who force others to dance but can't carry a tune. ”
read full review ↗ - 30
“Funko Fusion is, unfortunately, a strong failure, which is a pity because the potential was definitely there, but it was by no means realized. A poor gameplay model, poor technical condition and a mediocre selection of franchises are just the biggest elements that went wrong, and unfortunately there is much more.”
read full review ↗ - 55
“Funko Fusion is not a bad product, but not the good title it wanted to be. As much as there is potential and good ideas, all of them are poorly managed or half-baked. Funko Fusion is unfortunately a missed opportunity, especially given the potential that the brand has. The repetitiveness of the battles, the puzzles and some naivety of the gameplay do not encourage the player to backtrack. A real shame because there are tons of characters, cameos and secret themed levels.”
read full review ↗ - 40
“Funko Fusion is a title we didn’t have high expectations for, yet it still managed to surprise us negatively with its complete lack of polish, mission variety, and gameplay styles.”
read full review ↗ - 50
“Funko Fusion is a perfect example of a game that had exceptional potential for the geek world but ended up as shovelware with a notable lack of creativity. Alongside a few other misses, it could easily serve as a case study for what not to do in the game development world.”
read full review ↗ - 64
“Funko Fusion had everything to be a great game for pop culture fans, but ultimately delivers a fun experience only for a more casual audience.”
read full review ↗ - 60
“On paper, Funko Fusion had the potential to become a strong and perhaps more mature competitor to the LEGO franchise. However, the lack of diversity, the repetitive objectives, the numerous technical problems and the absence of a local co-op mode all detract from 1010 Games' idea. While the universes offered are original to say the least, they are not sufficiently linked to offer a coherent universe. In its current state, it's very difficult to recommend the game!”
read full review ↗ - 40
“The combat feels awkward; the game is buggy, and filled with abrupt cutscene transitions. At the end of the day, we’re left asking, ‘Who is this for?’ Children don’t care about Battlestar Galactica and The Thing, and adults won’t love the boring, simplistic gameplay loop.”
read full review ↗ - 60
“At its core, Funko Fusion is a game that aims to achieve good things but doesn't quite manage to pull them off. In addition to slow and unresponsive character controls, the game eventually falls into a repetitive structure. Still, it can be considered a game worth trying, though without high expectations.”
read full review ↗ - 55
“Funko Fusion will immediately strike a chord with many fans and reaches a large audience through its variable selection of franchises. It clearly draws on the formula of the Lego Travelers Tales games (parts of the development team were already involved in these games), but unfortunately still lacks the finesse and maturity shown in the original. All the building blocks and tools for a good game are there, but disappointingly, there is a lot to criticize, especially when playing for longer. Even after the release, we found a few game-breaking bugs, some of which have already been eliminated by patches. These range from bosses not spawning, minions spawning infinitely and misplaced assets that made level progress impossible. The fact that there is no save function within the levels and that you always had to start again from the beginning after restarting led to slight frustration, also because the collected collectibles also had to be collected/acquired again. We are definitely waiting for the patches (the first of which have already been delivered based on player feedback). Funko Fusion has a lot of potential and virtually endless expansion possibilities thanks to the franchises already represented by Funko, but it still needs to be reworked for a lot of fun. Addendum: Larger patches with a long changelog have already been delivered, so an improvement is definitely possible.”
read full review ↗ - 65
“Funko Fusion is a fun and nostalgic game that will appeal to fans of Funko Pop figurines and the franchises it represents. While it has its share of technical issues and repetitive gameplay, the colorful worlds, charming character designs, and humor make it an enjoyable experience. With the upcoming online play feature and regular updates, Funko Fusion has the potential to become even more engaging and entertaining in the future. The game’s ability to bring together different franchises into a single, cohesive universe is a testament to its creativity and charm. Whether you’re a fan of Scott Pilgram, Masters of the Universe, or any of the other franchises featured in the game, Funko Fusion offers a delightful and nostalgic journey that is sure to entertain and captivate players.”
read full review ↗ - 30
“Funko Fusion is a below average clone of LEGO games”
read full review ↗
…and 64 more tracked reviews.
Patch history
- Multiplayer Cameo Levels OUT NOW + Bug Fixes!Feb 5, 2025significant · resets scoring window
- Hotfix #5Dec 23, 2024
- Wicked joins the roster, a free character pack, and new co-op levels!Dec 10, 2024significant · resets scoring window
- Online Co-Op Is Out NOW! New Characters Join The Roster!Nov 21, 2024significant · resets scoring window
- Hotfix #3 - Cameo Level FixSep 24, 2024
- Quality of Life Update #1 - Less Hard, Faster, Better, StrongerSep 23, 2024significant · resets scoring window
- Hotfix #2 - Achievements FixSep 16, 2024
- Funko Fusion - Hotfix #1Sep 15, 2024
- Global Launch Time, Steam Deck Update, And More!Sep 12, 2024
- Developer Update - Launch, Co-Op, and BeyondSep 4, 2024
- 22nd August - Funko Fusion patch notesAug 22, 2024
