Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 48 |
| All-time Steam reviews | 74% | 70 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 61% | 61 | 114 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jul 27, 2026) · 114 reviews sampled · 97 total reviews in window · weighted 50.6 up / 31.8 down · computed 1h ago · full methodology →
Press & Creators reviews (24)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“If you like action RPGs and enjoy fine-tuning your own builds, Dragonkin has something to offer you. Just don't expect a game that will dethrone the king of the genre. It's more of an interesting experiment with a few great ideas that could use a little more polish.”
read full review ↗ - 70
“Within a formulaic genre, Dragonkin manages to carve out enough depth and variety to keep its claws in you.”
read full review ↗ - 70
“Technically, the game runs great. The animations are a bit stiff, the UI is a little clunky, and there are some small polish issues, but nothing game-breaking. But “not broken” isn’t a high enough bar in 2026. If you’re looking for a casual weekend distraction, Dragonkin The Banished is totally fine. You’ll have fun for 15 hours. But if you’re looking for your next 1,000-hour obsession, the kind of game that you think about while you’re at work, this isn’t it. It’s got the look, it’s got the bones, but it’s missing the heart.”
read full review ↗ - 62
“Eko Software's new project is an action RPG that aims to carve out a niche for itself among the giants of the genre through the strength of its ideas. Unfortunately, however, its excellent systemic design and superb soundtrack are ultimately undermined by a technically and structurally flawed execution. Combat mechanics that become repetitive over time, sloppy balancing, and a clunky user interface prevent it from making the leap to the next level. It’s a title recommended for die-hard fans of the genre looking for a complex build-crafting system, but it’s bound to frustrate those seeking a smooth, modern, and polished experience.”
read full review ↗ - 77
“Dragonkin: The Banished is no Path of Exile or Grim Dawn, and it doesn’t need to be. Instead, it stands as a clear improvement over the studio’s previous effort. The combat feels solid, and there’s a substantial amount of content to dive into for its $24.99 price point. With the foundation in place, Eko Software seems poised to only improve further from here.”
read full review ↗ - 80
- 80
“Delivering on the promise to slay hundreds of dragon spawn with a sandbox of build diversity and compelling hacking and looting, Dragonkin: The Banished uses its Diablo inspirations to create a wonderfully addictive action game. It may not have the production values of the best in the genre, but this fledgling dragon spawn has spread its own wings and taken flight.”
read full review ↗ - 70
“A decent enough story and great visuals with solid combat unfortunately isn't enough to overcome the myriad bland systems and mechanics that make up the rest of the action. If this was the first ARPG that someone gets into, I can imagine they’d have a blast for a few hours, but when you’ve played a fair few in the genre, you may end up feeling like there are too many facets of the game that lack charisma and subtlety to make this a recommended purchase, and in a game such as this, that can really be make or break.”
read full review ↗ - 80
“Dragonkin’s narrative isn’t its strongest element, despite some compelling sequel bait. Still, it has the right amount of power fantasy and thrilling combat to keep you and some friends occupied throughout its roughly 25-hour campaign. It may not be the next big action RPG, but it is more than satisfying enough to excel in the genre.”
read full review ↗ - 70
“Dragonkin: The Banished is a surprise for me. While it's not going to blow the titans of the Diablo style action RPG out of the water, I had fun tinkering with the skills system, and it's got some refreshing ideas that are worth experience for yourself.”
read full review ↗ - 30
“Dragonkin: The Banished had potential. I saw that during the Early Access period. Especially the Ancestral Grid system is an interesting idea, the Wyrmlings are a nice addition and the different classes are fortunately provided with the necessary variety. Unfortunately, these potential points are overshadowed by the negativity that prevails over this game. Technical problems, mainly frame drops of which cause this game to be unplayable. It doesn't reach the level it seemed to strive for. What could once have been a rough diamond now feels more like a stone that has completely lost its shine along the way. I'm not sure if they understand the Early Access system. Normally you should make the game better with the feedback you get, but for some strange reason this has a counterproductive effect for me.”
read full review ↗ - 65
“Dragonkin: The Banished is by no means a complete disaster, but it is a title that, unfortunately, struggles to find its own identity.”
read full review ↗
…and 12 more tracked reviews.
Patch history
- Hotfix Now Live! (Crossplay Update)Aug 5, 2026
- Crossplay Update is OUTJul 27, 2026significant · resets scoring window
- Crossplay Update dropping on July 27thJul 24, 2026
- A look at the Horizon - Answering your QuestionsMay 28, 2026significant · resets scoring window
- Post-Launch Stability Patch + New ModifierApr 1, 2026significant · resets scoring window
- Hotfix is OUT!Mar 23, 2026
- Dragonkin: The Banished 1.0 is OUT NOW!Mar 16, 2026significant · resets scoring window
- Get ready for 1.0!Mar 13, 2026significant · resets scoring window
- Hotfix now live (Multiplayer update)Feb 27, 2026
- The Multiplayer Update OUT NOW!Feb 25, 2026significant · resets scoring window
- Multiplayer Patch Notes!Feb 25, 2026significant · resets scoring window
- An Important Notice about MULTIPLAYER UPDATEFeb 20, 2026significant · resets scoring window
- 5 Things to Know Before Multi & 1.0!Feb 19, 2026
- Multiplayer Update drops on Feb 25th — Full release March 16thFeb 10, 2026significant · resets scoring window
- Important news about the Multiplayer UpdateNov 18, 2025significant · resets scoring window
- Hotfix Now Live! (Tracker Update)Sep 24, 2025significant · resets scoring window
- Tracker Update & Patch Notes are here!Sep 16, 2025significant · resets scoring window
- Tracker Update is Coming on September 16th & Patch Teaser!Sep 9, 2025significant · resets scoring window
- Hotfix #2 Now Live!Jun 2, 2025
- Hotfix #1 Now Live!May 26, 2025
- Patch Notes : NurõrgarttMay 20, 2025significant · resets scoring window
- Nurõrgartt Update is Coming on May 20th & Patch Teaser!May 15, 2025significant · resets scoring window
- Introducing a New Reward: The Gift of the EternalMay 1, 2025significant · resets scoring window
- Community Spotlight #1Apr 10, 2025significant · resets scoring window
- How do we plan to handle updates during Early Access?Mar 27, 2025significant · resets scoring window
- Emergency HotfixMar 13, 2025
