Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 61 | 18 |
| All-time Steam reviews | 85% | 79 | 44 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.4 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 62
“Undeniably novel, it won’t be a game for everyone but for the right audience it may be fun”
read full review ↗ - 60
“On one hand, I love some of Kamiwaza's elements including the thievery and 'just stealth' system. But the game is sabotaged by a lack of clarity and a lack of proper quality-of-life changes.”
read full review ↗ - 80
“Overall, Kamiwaza: Way of the Thief is a really fun game. Really niche, yes, but also really fun. The stealth aspect is pretty fun, and the stylish points earned through your actions are an interesting take. The gameplay loop is pretty easy to get, allowing you to hop right in to your thieving ways, and you will probably find yourself easily racking up mission after mission. While this may be a re-release of an old PS2 title, it has aged surprisingly well, if not in graphics then in gameplay. It’s fun and quirky, and I definitely suggest you give it at least a chance.”
read full review ↗ - 73
“Kamiwaza: Way of the Thief is a very original game, combining Stealth with a scoring system from action games, making it have a faster and more frenetic gameplay. A simple and fun game, that suffers a bit from the simple remastering and some inconsistencies in the mechanics.”
read full review ↗ - 40
“A fascinating glimpse into the twilight era of the stealth genre but the outdated gameplay and awkward controls make it difficult to be all that nostalgic about it.”
read full review ↗ - 70
“Fans of the Yakuza series will find something to like about Kamiwaza. It has a lot of the absurd and over-the-top humor and bouts of intense drama seen in those games. Gamers who grew up playing Tenchu or the Way of the Samurai games will especially adore Way of the Thief.”
read full review ↗ - 60
“Kamiwaza: Way of the Thief is a game that shows its age in a ton of different ways: from its rough graphics, janky controls, and bizarre structure. However, it’s a game with charm and it provides a gameplay experience that I don’t think I have ever seen before. It combines action game genres into a fast-paced, janky stealth experience. If you can overlook a lot of its flaws, then I would actually recommend checking it out if it goes on sale.”
read full review ↗ - 60
“As wonderful as it is to get older Japanese titles localized, Kamiwaza: Way of the Thief might be a tough sell to anyone that didn’t grow up playing PlayStation 2 era games. That isn’t to say that young people wouldn’t enjoy it. But the outdated graphics and repetitive gameplay can easily wear on anyone without a bit of nostalgia to dull the nerves.”
read full review ↗ - 65
“Though that Tenchu shaped hole in my heart remains unfulfilled, I do appreciate how NIS America have reached back some sixteen years in time to bring Kamizawa: Way of the Thief to an all-new audience. Sure, it's very much a relic of its time that struggles to escape the gravity of its PS2 era origins, but for those willing to invest the time and patience, Kamizawa: Way of the Thief is a steadfastly warm-hearted stealth yarn that satisfies so long as you can forgive its largely archaic/nostalgic design.”
read full review ↗ - 43
“All in all, I can say that Kamiwaza: Way of the Thief just aged really badly.”
read full review ↗ - 40
“Kamiwaza: Way of the Thief should have stayed a Japanese exclusive. Multiple mechanics fall flat and the tedium of go-fetch quests quickly starts to stack up several hours in. Constantly spamming one button for a full minute to steal valuable items isn’t fun. Neither is repeating the same generic mission setup with extremely vague target instructions. Doesn’t help that the branching storylines and characters aren’t particularly interesting either, apart from a few interesting designs here and there. So if the wacky, over-the-top silliness can’t grab your attention, it’s hard to say what else will.”
read full review ↗ - 80
“Kamiwaza is, no doubt, going to be written up as a “product of its times,” but I think that writing it off like that is missing the mark a little. It’s true that even in this “remastered” state it looks like a PS2 game (excellent aesthetics, but primitive technical execution). However, Kamiwaza is an ambitious and boundary-pushing game. By turns surrealistic and funny, sincere and layered, it’s one of the most eclectic and interesting titles you’ll play this year, and it is a very good thing that it has finally been localised. You’ll understand why it never managed to influence too many other developers, but without fascinating and experimental things like this, we’d live in a very boring world.”
read full review ↗
…and 6 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
