Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 102 |
| All-time Steam reviews | 83% | 77 | 1000 |
| Metacritic user ratings | – | 72 | 66 |
| Post-patch Steam reviews (trust-weighted) | 86% | 79 | 84 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 239 reviews sampled · 227 total reviews in window · weighted 130.6 up / 21.9 down · computed 2h ago · full methodology →
Press & Creators reviews (73)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 73
“Immortality is within reach for this stylishly produced noir detective thriller about the misery of eternal life, but limited world-building and player agency prevent Nobody Wants to Die from becoming a once-in-a-lifetime experience.”
read full review ↗ - 80
“Nobody Wants to Die is a very beautiful and atmospheric detective thriller with interesting characters and deep investigations, on which you can spend a couple of evenings. But you should not expect explosive action and complex puzzles from this game.”
read full review ↗ - 70
“Nobody Wants to Die is a great walking simulator set in an interesting dystopian world. It has its flaws, and frankly, we could easily see how the game could have become something more than "just" a walking simulator, but it's still a title we don't recommend passing up.”
read full review ↗ - 85
“Fantastic debut of Critical Hit Games. Nobody Wants to Die is not a revolution by any means, but every part of it made with passion, talent and excellence.”
read full review ↗ - 60
“Nobody Wants to Die struggles to reach a satisfying conclusion, which is, perhaps fittingly, indicated by its very title. There’s a serial killer, conspiracy theory, James’s traumatic past, his current partner’s illicit body-rental surrogacy, and a class riot. The game’s body-swapping shenanigans mashes several of those plots into a confusing showdown that may leave you unsure as to who you’re even confronting. The ending that my choices led to, the point at which you’d most want to do a reconstruction, was abrupt and disappointing, leaving the fate of many characters in question. How unfortunate, then, that out of all the places in which the game allows you to rewind time and relive past events, your save file isn’t one of them.”
read full review ↗ - 75
“Nobody Wants to Die is a captivating detective adventure game set in a dystopian New York in the year 2329, where the right to life depends on how much money you have. The game offers a great detective story that presents you with moral dilemmas exploring the questions of immortality and the right to life. Unfortunately, the game holds your hand a bit too much, leaving little room for the kind of in-depth investigation you might expect. Even so, thanks to its story and visuals, it’s a well-crafted game that’s sure to captivate you.”
read full review ↗ - 80
“Nobody Wants to Die is yet anoher great narrative-driven game, similar to 2023’s The Invincible. And it is another proof that „walking simulators” shouldn’t be ignored, they are fit to tell great tales like no other genre. But remember, there is little gameplay here.”
read full review ↗ - 65
“Completing Nobody Wants to Die does not feel like merely finishing a video game; it is the culmination of a deeply layered, contemplative narrative experience that lingers long after play ends. The game does not chase instant acclaim or mass appeal, it calls for players willing to slow down, observe, and engage thoughtfully with its deliberate pace and design. What makes the experience truly remarkable is the seamless cohesion of its elements. Writing, art direction, gameplay, and sound design coalesce into a singular, purposeful vision, probing the value of life and the burden of human choice in a society that has lost all sense of limits. The game deliberately avoids easy answers or tidy resolutions, achieving a level of authenticity and narrative maturity that treats its complex themes with subtlety rather than reducing them to simplistic slogans or moralistic lessons. The narrative encourages reflection on humanity’s relationship with progress, the illusion of control, and the inevitability of endings. Science fiction here is not mere spectacle but a lens through which to explore contemporary obsessions and anxieties. Emotionally, the game evokes a persistent melancholy, an existential weariness that follows the player to the final scene, emphasizing the journey over the destination. It is by no means a flawless game, nor devoid of limitations, yet it exemplifies a rare authorial ambition in an industry often hesitant to embrace intimate, uncompromising storytelling. Its deliberate pacing, narrative ambiguity, and minimalist investigative mechanics may pose challenges for some players, but for those willing to engage, these very elements deepen the experience, amplifying its emotional and intellectual resonance. Ultimately, Nobody Wants to Die is a game that grows on the player over time. Its haunting visuals, carefully crafted dialogue, and purposeful silences invite thoughtful reflection, evoking the experience of engaging with a literary novel or an auteur film rather than the fast-paced consumption typical of mainstream games. It is best suited for players seeking reflection, narrative depth, and immersive engagement, a bold, melancholic, and profoundly human journey that showcases the medium’s enduring potential to explore life’s weightiest questions.”
read full review ↗ - 60
“While beautiful to look at and immersive to a degree, Nobody Wants To Die is a game that plays itself most of the time while you get your jollies being in a sci-fi noir universe with its own unique storyline and lore. There is some semblance of replayability, but the save options and convenience are eschewed for no reason other than to force you to replay the whole game again.”
read full review ↗ - 90
“Critical Hit Games, founded in 2020, has hit a home run with their debut title. Nobody Wants to Die is more than just a game, an experience. Despite minor flaw with the linking clue section, the immersive world, compelling narrative, and stunning visuals make it a standout title.”
read full review ↗ - 80
“Nobody Wants To Die is a thoroughly enjoyable sci-fi detective thriller. The gameplay during investigations can feel a little perfunctory, but the narrative unfolds at a brisk pace, and the developer makes smart use of visual trickery to convince you that the game is much bigger than it actually is, presenting you with unforgettable future cityscapes that are perpetually out of reach. It's all an illusion, but a beautiful one.”
read full review ↗ - 90
“Although considered a short game by today’s standards, with around 5 hours of gameplay that can stretch to 7 hours if the player aims for 100%, Nobody Wants to Die is an excellent investigative game that offers a unique atmosphere and an extremely engaging and rich storyline. The title can easily be considered a gem of the noir genre, making it a great choice for fans of investigative plots or those who simply enjoy the retro-futuristic aesthetic of the game.”
read full review ↗
…and 61 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
